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author | Justin Clarke Casey | 2008-06-21 19:56:19 +0000 |
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committer | Justin Clarke Casey | 2008-06-21 19:56:19 +0000 |
commit | b290ce405f01ae4b52ba5d5ec1661a2ae44ba2d6 (patch) | |
tree | bbc2b33cc84ba305709e325e580d64a5e07798ff /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * minor: start saving current prims xml to an objects/ directory in the archive (diff) | |
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* Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 0d759cf..814db05 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
124 | { | 124 | { |
125 | get { return RootPart.Name; } | 125 | get { return RootPart.Name; } |
126 | set { RootPart.Name = value; } | 126 | set { RootPart.Name = value; } |
127 | } | 127 | } |
128 | 128 | ||
129 | /// <summary> | 129 | /// <summary> |
130 | /// Added because the Parcel code seems to use it | 130 | /// Added because the Parcel code seems to use it |
@@ -921,10 +921,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
921 | } | 921 | } |
922 | 922 | ||
923 | /// <summary> | 923 | /// <summary> |
924 | /// Completely delete this group and tell all the scene presences about that deletion. | 924 | /// Delete this group from its scene and tell all the scene presences about that deletion. |
925 | /// </summary> | 925 | /// </summary> |
926 | public void DeleteGroup() | 926 | public void DeleteGroup() |
927 | { | 927 | { |
928 | // We need to keep track of this state in case this group is still queued for backup. | ||
929 | // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race | ||
930 | // conditions where a user deletes an entity while it is being stored. Really, the update | ||
931 | // code needs a redesign. | ||
932 | m_isDeleted = true; | ||
933 | |||
928 | DetachFromBackup(this); | 934 | DetachFromBackup(this); |
929 | 935 | ||
930 | lock (m_parts) | 936 | lock (m_parts) |
@@ -944,6 +950,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
944 | } | 950 | } |
945 | } | 951 | } |
946 | } | 952 | } |
953 | |||
947 | public void FakeDeleteGroup() | 954 | public void FakeDeleteGroup() |
948 | { | 955 | { |
949 | foreach (SceneObjectPart part in m_parts.Values) | 956 | foreach (SceneObjectPart part in m_parts.Values) |