diff options
author | Justin Clarke Casey | 2008-06-12 16:54:04 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-06-12 16:54:04 +0000 |
commit | 74017a4331acd1a246845acdcb1a85376b34dac8 (patch) | |
tree | e8f2f4b201c096e7528a1a535ba488defb4f99f0 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | this, in theory, adds migration support to mysql for all (diff) | |
download | opensim-SC-74017a4331acd1a246845acdcb1a85376b34dac8.zip opensim-SC-74017a4331acd1a246845acdcb1a85376b34dac8.tar.gz opensim-SC-74017a4331acd1a246845acdcb1a85376b34dac8.tar.bz2 opensim-SC-74017a4331acd1a246845acdcb1a85376b34dac8.tar.xz |
* refactor: rename CreatePrimFromXml to CreatePrimFromXml2
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d2687f3..67e2c70 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -326,7 +326,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
326 | #region Constructors | 326 | #region Constructors |
327 | 327 | ||
328 | /// <summary> | 328 | /// <summary> |
329 | /// | 329 | /// Constructor |
330 | /// </summary> | 330 | /// </summary> |
331 | public SceneObjectGroup() | 331 | public SceneObjectGroup() |
332 | { | 332 | { |
@@ -766,8 +766,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
766 | AttachToBackup(); | 766 | AttachToBackup(); |
767 | m_rootPart.ScheduleFullUpdate(); | 767 | m_rootPart.ScheduleFullUpdate(); |
768 | m_rootPart.ClearUndoState(); | 768 | m_rootPart.ClearUndoState(); |
769 | |||
770 | } | 769 | } |
770 | |||
771 | public void DetachToInventoryPrep() | 771 | public void DetachToInventoryPrep() |
772 | { | 772 | { |
773 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 773 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); |