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authorJustin Clarke Casey2008-06-17 20:36:21 +0000
committerJustin Clarke Casey2008-06-17 20:36:21 +0000
commit16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch)
tree30c2c790f64284dbce988554b0bb0c1ae3417307 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff)
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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs9
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 877f196..f94830e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -350,10 +350,6 @@ namespace OpenSim.Region.Environment.Scenes
350 SetPartAsRoot(part); 350 SetPartAsRoot(part);
351 351
352 RegionHandle = regionHandle; 352 RegionHandle = regionHandle;
353
354 ApplyPhysics(scene.m_physicalPrim);
355
356 ScheduleGroupForFullUpdate();
357 } 353 }
358 354
359 /// <summary> 355 /// <summary>
@@ -412,10 +408,6 @@ namespace OpenSim.Region.Environment.Scenes
412 m_rootPart.ParentID = 0; 408 m_rootPart.ParentID = 0;
413 m_rootPart.RegionHandle = m_regionHandle; 409 m_rootPart.RegionHandle = m_regionHandle;
414 UpdateParentIDs(); 410 UpdateParentIDs();
415
416 ApplyPhysics(scene.m_physicalPrim);
417
418 ScheduleGroupForFullUpdate();
419 } 411 }
420 412
421 /// <summary> 413 /// <summary>
@@ -854,7 +846,6 @@ namespace OpenSim.Region.Environment.Scenes
854 if (part.UUID != m_rootPart.UUID) 846 if (part.UUID != m_rootPart.UUID)
855 { 847 {
856 part.ParentID = m_rootPart.LocalId; 848 part.ParentID = m_rootPart.LocalId;
857
858 } 849 }
859 } 850 }
860 } 851 }