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authorTeravus Ovares2008-05-05 00:03:30 +0000
committerTeravus Ovares2008-05-05 00:03:30 +0000
commit1130c3067cb1d54c5a96ace2bc3f2519cf3916c1 (patch)
tree7d714dc93a76a1cdcdd65035558039633db87a1e /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* Implemented DIE_AT_EDGE and Temporary objects don't save to the database. (diff)
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* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 5d39790..9ed5990 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -2526,5 +2526,17 @@ namespace OpenSim.Region.Environment.Scenes
2526 } 2526 }
2527 } 2527 }
2528 } 2528 }
2529 public float GetMass()
2530 {
2531 float retmass = 0f;
2532 lock (m_parts)
2533 {
2534 foreach (SceneObjectPart part in m_parts.Values)
2535 {
2536 retmass += part.GetMass();
2537 }
2538 }
2539 return retmass;
2540 }
2529 } 2541 }
2530} 2542}