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authorTeravus Ovares2008-02-10 21:27:32 +0000
committerTeravus Ovares2008-02-10 21:27:32 +0000
commit38f0615ffef1b60d98029ca433d158d97c0d0183 (patch)
tree56b476fcb1696dcb8de3e310e8e93b79f36a125a /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentRemoved some ScriptEngine config debugging. (diff)
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* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs12
1 files changed, 2 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 3cef65c..2917056 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
60 /// since the group's last persistent backup 60 /// since the group's last persistent backup
61 /// </summary> 61 /// </summary>
62 public bool HasGroupChanged = false; 62 public bool HasGroupChanged = false;
63 private bool m_locked = false; 63
64 64
65 private LLVector3 lastPhysGroupPos; 65 private LLVector3 lastPhysGroupPos;
66 private LLQuaternion lastPhysGroupRot; 66 private LLQuaternion lastPhysGroupRot;
@@ -1225,15 +1225,7 @@ namespace OpenSim.Region.Environment.Scenes
1225 Children.Values.CopyTo(partArray, 0); 1225 Children.Values.CopyTo(partArray, 0);
1226 return partArray; 1226 return partArray;
1227 } 1227 }
1228 public bool GetLocked() 1228
1229 {
1230 return m_locked;
1231 }
1232 public void SetLocked(bool val)
1233 {
1234 m_locked = val;
1235
1236 }
1237 /// <summary> 1229 /// <summary>
1238 /// 1230 ///
1239 /// </summary> 1231 /// </summary>