From 38f0615ffef1b60d98029ca433d158d97c0d0183 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 10 Feb 2008 21:27:32 +0000 Subject: * This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 3cef65c..2917056 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes /// since the group's last persistent backup /// public bool HasGroupChanged = false; - private bool m_locked = false; + private LLVector3 lastPhysGroupPos; private LLQuaternion lastPhysGroupRot; @@ -1225,15 +1225,7 @@ namespace OpenSim.Region.Environment.Scenes Children.Values.CopyTo(partArray, 0); return partArray; } - public bool GetLocked() - { - return m_locked; - } - public void SetLocked(bool val) - { - m_locked = val; - - } + /// /// /// -- cgit v1.1