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author | Justin Clarke Casey | 2008-04-26 20:31:01 +0000 |
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committer | Justin Clarke Casey | 2008-04-26 20:31:01 +0000 |
commit | accd89b3f1c7729e6bb34b52e8095baf9c1f440a (patch) | |
tree | eb2b485edb92d5349463ec3626f76e005905bdba /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |
parent | * Ooops, attachments now teleport/cross region borders along with your avatar... (diff) | |
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* First draft implementation of copying prim inventory items back to agent inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index efb40dd..2d0c636 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -198,6 +198,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | taskItem.CreatorID = item.Creator; | 198 | taskItem.CreatorID = item.Creator; |
199 | taskItem.Type = item.AssetType; | 199 | taskItem.Type = item.AssetType; |
200 | taskItem.InvType = item.InvType; | 200 | taskItem.InvType = item.InvType; |
201 | |||
202 | taskItem.BaseMask = item.BasePermissions; | ||
203 | taskItem.OwnerMask = item.CurrentPermissions; | ||
204 | // FIXME: ignoring group permissions for now as they aren't stored in item | ||
205 | taskItem.EveryoneMask = item.EveryOnePermissions; | ||
206 | taskItem.NextOwnerMask = item.NextPermissions; | ||
207 | |||
201 | part.AddInventoryItem(taskItem); | 208 | part.AddInventoryItem(taskItem); |
202 | 209 | ||
203 | return true; | 210 | return true; |