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author | Homer Horwitz | 2009-01-02 17:22:24 +0000 |
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committer | Homer Horwitz | 2009-01-02 17:22:24 +0000 |
commit | 09378da12776ba025b492a31bd030acfe73f0d12 (patch) | |
tree | ec8e599431d937e444a2e00aa324710c2403ba4f /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |
parent | Get build working on MonoDevelop again. (diff) | |
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Use only one (static) (de-)serializer for (de-)serializing SOPs.
That improves performance drastically, at least for Mono, as the
(de-)serializers can then be optimized (and won't use reflection anymore).
On my system, before this change de-/serialization took ~9s/9s, whereas
after the change it takes ~.5/.2s.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
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