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author | lbsa71 | 2007-09-20 05:02:44 +0000 |
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committer | lbsa71 | 2007-09-20 05:02:44 +0000 |
commit | 4ce0c0794afae5f068a0a5c1d6b54fd4487334d7 (patch) | |
tree | e0534f4ba389e1d45e8d1552a89bf251667b82f8 /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | * A feeble attempt at adding Grid db support to SQLite, just adding some code... (diff) | |
download | opensim-SC-4ce0c0794afae5f068a0a5c1d6b54fd4487334d7.zip opensim-SC-4ce0c0794afae5f068a0a5c1d6b54fd4487334d7.tar.gz opensim-SC-4ce0c0794afae5f068a0a5c1d6b54fd4487334d7.tar.bz2 opensim-SC-4ce0c0794afae5f068a0a5c1d6b54fd4487334d7.tar.xz |
* Added TryGetAvatar to SceneManager
* Refactored some names for clarity
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 431 |
1 files changed, 223 insertions, 208 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index effd4b2..0670fc7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -2,215 +2,230 @@ using System; | |||
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using OpenSim.Framework.Console; | 3 | using OpenSim.Framework.Console; |
4 | using OpenSim.Framework.Types; | 4 | using OpenSim.Framework.Types; |
5 | using libsecondlife; | ||
5 | 6 | ||
6 | namespace OpenSim.Region.Environment.Scenes | 7 | namespace OpenSim.Region.Environment.Scenes |
7 | { | 8 | { |
8 | public class SceneManager | 9 | public class SceneManager |
9 | { | 10 | { |
10 | private readonly List<Scene> m_localScenes; | 11 | private readonly List<Scene> m_localScenes; |
11 | private Scene m_currentScene = null; | 12 | private Scene m_currentScene = null; |
12 | 13 | ||
13 | public Scene CurrentScene | 14 | public Scene CurrentScene |
14 | { | 15 | { |
15 | get { return m_currentScene; } | 16 | get { return m_currentScene; } |
16 | } | 17 | } |
17 | 18 | ||
18 | private Scene CurrentOrFirstScene | 19 | public Scene CurrentOrFirstScene |
19 | { | 20 | { |
20 | get | 21 | get |
21 | { | 22 | { |
22 | if (m_currentScene == null) | 23 | if (m_currentScene == null) |
23 | { | 24 | { |
24 | return m_localScenes[0]; | 25 | return m_localScenes[0]; |
25 | } | 26 | } |
26 | else | 27 | else |
27 | { | 28 | { |
28 | return m_currentScene; | 29 | return m_currentScene; |
29 | } | 30 | } |
30 | } | 31 | } |
31 | } | 32 | } |
32 | 33 | ||
33 | public SceneManager() | 34 | public SceneManager() |
34 | { | 35 | { |
35 | m_localScenes = new List<Scene>(); | 36 | m_localScenes = new List<Scene>(); |
36 | } | 37 | } |
37 | 38 | ||
38 | public void Close() | 39 | public void Close() |
39 | { | 40 | { |
40 | for (int i = 0; i < m_localScenes.Count; i++) | 41 | for (int i = 0; i < m_localScenes.Count; i++) |
41 | { | 42 | { |
42 | m_localScenes[i].Close(); | 43 | m_localScenes[i].Close(); |
43 | } | 44 | } |
44 | } | 45 | } |
45 | 46 | ||
46 | public void Add(Scene scene) | 47 | public void Add(Scene scene) |
47 | { | 48 | { |
48 | m_localScenes.Add(scene); | 49 | m_localScenes.Add(scene); |
49 | } | 50 | } |
50 | 51 | ||
51 | public void SavePrimsToXml(string filename) | 52 | public void SaveCurrentSceneToXml(string filename) |
52 | { | 53 | { |
53 | CurrentOrFirstScene.SavePrimsToXml(filename); | 54 | CurrentOrFirstScene.SavePrimsToXml(filename); |
54 | } | 55 | } |
55 | 56 | ||
56 | public void LoadPrimsFromXml(string filename) | 57 | public void LoadCurrentSceneFromXml(string filename) |
57 | { | 58 | { |
58 | CurrentOrFirstScene.LoadPrimsFromXml(filename); | 59 | CurrentOrFirstScene.LoadPrimsFromXml(filename); |
59 | } | 60 | } |
60 | 61 | ||
61 | public bool RunTerrainCmd(string[] cmdparams, ref string result) | 62 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
62 | { | 63 | { |
63 | if (m_currentScene == null) | 64 | if (m_currentScene == null) |
64 | { | 65 | { |
65 | bool success = true; | 66 | bool success = true; |
66 | foreach (Scene scene in m_localScenes) | 67 | foreach (Scene scene in m_localScenes) |
67 | { | 68 | { |
68 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) | 69 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) |
69 | { | 70 | { |
70 | success = false; | 71 | success = false; |
71 | } | 72 | } |
72 | } | 73 | } |
73 | 74 | ||
74 | return success; | 75 | return success; |
75 | } | 76 | } |
76 | else | 77 | else |
77 | { | 78 | { |
78 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); | 79 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); |
79 | } | 80 | } |
80 | } | 81 | } |
81 | 82 | ||
82 | public void SendCommandToScripts(string[] cmdparams) | 83 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) |
83 | { | 84 | { |
84 | ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); }); | 85 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); }); |
85 | } | 86 | } |
86 | 87 | ||
87 | public void BypassPermissions(bool bypassPermissions) | 88 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
88 | { | 89 | { |
89 | ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); | 90 | ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); |
90 | } | 91 | } |
91 | 92 | ||
92 | private void ForEach(Action<Scene> func) | 93 | private void ForEachCurrentScene(Action<Scene> func) |
93 | { | 94 | { |
94 | if (m_currentScene == null) | 95 | if (m_currentScene == null) |
95 | { | 96 | { |
96 | m_localScenes.ForEach(func); | 97 | m_localScenes.ForEach(func); |
97 | } | 98 | } |
98 | else | 99 | else |
99 | { | 100 | { |
100 | func(m_currentScene); | 101 | func(m_currentScene); |
101 | } | 102 | } |
102 | } | 103 | } |
103 | 104 | ||
104 | public void Backup() | 105 | public void BackupCurrentScene() |
105 | { | 106 | { |
106 | ForEach(delegate(Scene scene) { scene.Backup(); }); | 107 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); |
107 | } | 108 | } |
108 | 109 | ||
109 | public void HandleAlertCommand(string[] cmdparams) | 110 | public void HandleAlertCommandOnCurrentScene(string[] cmdparams) |
110 | { | 111 | { |
111 | ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); | 112 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); |
112 | } | 113 | } |
113 | 114 | ||
114 | public bool TrySetCurrentRegion(string regionName) | 115 | public bool TrySetCurrentScene(string regionName) |
115 | { | 116 | { |
116 | if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) | 117 | if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) |
117 | { | 118 | { |
118 | m_currentScene = null; | 119 | m_currentScene = null; |
119 | return true; | 120 | return true; |
120 | } | 121 | } |
121 | else | 122 | else |
122 | { | 123 | { |
123 | Console.WriteLine("Searching for Region: '" + regionName + "'"); | 124 | Console.WriteLine("Searching for Region: '" + regionName + "'"); |
124 | 125 | ||
125 | foreach (Scene scene in m_localScenes) | 126 | foreach (Scene scene in m_localScenes) |
126 | { | 127 | { |
127 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | 128 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) |
128 | { | 129 | { |
129 | m_currentScene = scene; | 130 | m_currentScene = scene; |
130 | return true; | 131 | return true; |
131 | } | 132 | } |
132 | } | 133 | } |
133 | 134 | ||
134 | return false; | 135 | return false; |
135 | } | 136 | } |
136 | } | 137 | } |
137 | 138 | ||
138 | public void DebugPacket(LogBase log, int newDebug) | 139 | public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) |
139 | { | 140 | { |
140 | ForEach(delegate(Scene scene) | 141 | ForEachCurrentScene(delegate(Scene scene) |
141 | { | 142 | { |
142 | foreach (EntityBase entity in scene.Entities.Values) | 143 | foreach (EntityBase entity in scene.Entities.Values) |
143 | { | 144 | { |
144 | if (entity is ScenePresence) | 145 | if (entity is ScenePresence) |
145 | { | 146 | { |
146 | ScenePresence scenePrescence = entity as ScenePresence; | 147 | ScenePresence scenePrescence = entity as ScenePresence; |
147 | if (!scenePrescence.childAgent) | 148 | if (!scenePrescence.childAgent) |
148 | { | 149 | { |
149 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 150 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", |
150 | scenePrescence.Firstname, scenePrescence.Lastname, | 151 | scenePrescence.Firstname, scenePrescence.Lastname, |
151 | newDebug)); | 152 | newDebug)); |
152 | 153 | ||
153 | scenePrescence.ControllingClient.SetDebug(newDebug); | 154 | scenePrescence.ControllingClient.SetDebug(newDebug); |
154 | } | 155 | } |
155 | } | 156 | } |
156 | } | 157 | } |
157 | }); | 158 | }); |
158 | } | 159 | } |
159 | 160 | ||
160 | public List<ScenePresence> GetAvatars() | 161 | public List<ScenePresence> GetCurrentSceneAvatars() |
161 | { | 162 | { |
162 | List<ScenePresence> avatars = new List<ScenePresence>(); | 163 | List<ScenePresence> avatars = new List<ScenePresence>(); |
163 | 164 | ||
164 | ForEach(delegate(Scene scene) | 165 | ForEachCurrentScene(delegate(Scene scene) |
165 | { | 166 | { |
166 | foreach (EntityBase entity in scene.Entities.Values) | 167 | foreach (EntityBase entity in scene.Entities.Values) |
167 | { | 168 | { |
168 | if (entity is ScenePresence) | 169 | if (entity is ScenePresence) |
169 | { | 170 | { |
170 | ScenePresence scenePrescence = entity as ScenePresence; | 171 | ScenePresence scenePrescence = entity as ScenePresence; |
171 | if (!scenePrescence.childAgent) | 172 | if (!scenePrescence.childAgent) |
172 | { | 173 | { |
173 | avatars.Add(scenePrescence); | 174 | avatars.Add(scenePrescence); |
174 | } | 175 | } |
175 | } | 176 | } |
176 | } | 177 | } |
177 | }); | 178 | }); |
178 | 179 | ||
179 | return avatars; | 180 | return avatars; |
180 | } | 181 | } |
181 | 182 | ||
182 | public RegionInfo GetRegionInfo(ulong regionHandle) | 183 | public RegionInfo GetRegionInfo(ulong regionHandle) |
183 | { | 184 | { |
184 | foreach (Scene scene in m_localScenes) | 185 | foreach (Scene scene in m_localScenes) |
185 | { | 186 | { |
186 | if (scene.RegionInfo.RegionHandle == regionHandle) | 187 | if (scene.RegionInfo.RegionHandle == regionHandle) |
187 | { | 188 | { |
188 | return scene.RegionInfo; | 189 | return scene.RegionInfo; |
189 | } | 190 | } |
190 | } | 191 | } |
191 | 192 | ||
192 | return null; | 193 | return null; |
193 | } | 194 | } |
194 | 195 | ||
195 | public void SetTimePhase(int timePhase) | 196 | public void SetCurrentSceneTimePhase(int timePhase) |
196 | { | 197 | { |
197 | ForEach(delegate(Scene scene) | 198 | ForEachCurrentScene(delegate(Scene scene) |
198 | { | 199 | { |
199 | scene.SetTimePhase( | 200 | scene.SetTimePhase( |
200 | timePhase) | 201 | timePhase) |
201 | ; | 202 | ; |
202 | }); | 203 | }); |
203 | } | 204 | } |
204 | 205 | ||
205 | 206 | ||
206 | public void ForceClientUpdate() | 207 | public void ForceCurrentSceneClientUpdate() |
207 | { | 208 | { |
208 | ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 209 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |
209 | } | 210 | } |
210 | 211 | ||
211 | public void HandleEditCommand(string[] cmdparams) | 212 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) |
212 | { | 213 | { |
213 | ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 214 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
214 | } | 215 | } |
215 | } | 216 | |
217 | public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) | ||
218 | { | ||
219 | foreach (Scene scene in m_localScenes) | ||
220 | { | ||
221 | if( scene.TryGetAvatar( avatarId, out avatar )) | ||
222 | { | ||
223 | return true; | ||
224 | } | ||
225 | } | ||
226 | |||
227 | avatar = null; | ||
228 | return false; | ||
229 | } | ||
230 | } | ||
216 | } \ No newline at end of file | 231 | } \ No newline at end of file |