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author | Adam Frisby | 2008-03-05 00:52:35 +0000 |
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committer | Adam Frisby | 2008-03-05 00:52:35 +0000 |
commit | f64611862a46c91f416134146cb53fa720a96ec5 (patch) | |
tree | 5032b3c6e85254ec62540f76f7921e47b1f7fb62 /OpenSim/Region/Environment/Scenes/SceneBase.cs | |
parent | once more on hgignore, now that I think I understand this (diff) | |
download | opensim-SC-f64611862a46c91f416134146cb53fa720a96ec5.zip opensim-SC-f64611862a46c91f416134146cb53fa720a96ec5.tar.gz opensim-SC-f64611862a46c91f416134146cb53fa720a96ec5.tar.bz2 opensim-SC-f64611862a46c91f416134146cb53fa720a96ec5.tar.xz |
* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 9ee5e0e..2a2dea1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
112 | /// <param name="RemoteClient">Client to send to</param> | 112 | /// <param name="RemoteClient">Client to send to</param> |
113 | public virtual void SendLayerData(IClientAPI RemoteClient) | 113 | public virtual void SendLayerData(IClientAPI RemoteClient) |
114 | { | 114 | { |
115 | bool usingTerrainModule = true; | 115 | bool usingTerrainModule = false; |
116 | 116 | ||
117 | if (usingTerrainModule) | 117 | if (usingTerrainModule) |
118 | { | 118 | { |