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authorMelanie Thielker2008-08-19 02:12:40 +0000
committerMelanie Thielker2008-08-19 02:12:40 +0000
commit6d2e1ad6ba73fb0eba51b3885ff0a4d7d1b5d611 (patch)
tree349f4db157d3776b5f8491ba230f5400b27551a4 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* If two regions have configuration information that conflicts (save xy locat... (diff)
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Attachment persistence!!! Patch #9169 (Mantis #1171)
Attachments now save to MySQL. No reattach on login yet.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 474f062..4564cf1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2109,8 +2109,8 @@ namespace OpenSim.Region.Environment.Scenes
2109 client.OnGrabUpdate += m_innerScene.MoveObject; 2109 client.OnGrabUpdate += m_innerScene.MoveObject;
2110 client.OnDeRezObject += DeRezObject; 2110 client.OnDeRezObject += DeRezObject;
2111 client.OnRezObject += RezObject; 2111 client.OnRezObject += RezObject;
2112 client.OnRezSingleAttachmentFromInv += m_innerScene.RezSingleAttachment; 2112 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2113 client.OnDetachAttachmentIntoInv += m_innerScene.DetachSingleAttachmentToInv; 2113 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2114 client.OnObjectAttach += m_innerScene.AttachObject; 2114 client.OnObjectAttach += m_innerScene.AttachObject;
2115 client.OnObjectDetach += m_innerScene.DetachObject; 2115 client.OnObjectDetach += m_innerScene.DetachObject;
2116 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; 2116 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
@@ -3859,5 +3859,6 @@ namespace OpenSim.Region.Environment.Scenes
3859 //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); 3859 //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); 3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
3861 } 3861 }
3862
3862 } 3863 }
3863} 3864}