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authorMike Mazur2009-02-04 00:01:36 +0000
committerMike Mazur2009-02-04 00:01:36 +0000
commit0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch)
treea90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Add another object to the existing save oar test (diff)
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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs120
1 files changed, 60 insertions, 60 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 33dae66..32bd9aa 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -115,18 +115,18 @@ namespace OpenSim.Region.Environment.Scenes
115 115
116 /// <value> 116 /// <value>
117 /// All the region modules attached to this scene. 117 /// All the region modules attached to this scene.
118 /// </value> 118 /// </value>
119 public Dictionary<string, IRegionModule> Modules 119 public Dictionary<string, IRegionModule> Modules
120 { 120 {
121 get { return m_modules; } 121 get { return m_modules; }
122 } 122 }
123 protected Dictionary<string, IRegionModule> m_modules = new Dictionary<string, IRegionModule>(); 123 protected Dictionary<string, IRegionModule> m_modules = new Dictionary<string, IRegionModule>();
124 124
125 /// <value> 125 /// <value>
126 /// The module interfaces available from this scene. 126 /// The module interfaces available from this scene.
127 /// </value> 127 /// </value>
128 protected Dictionary<Type, List<object> > ModuleInterfaces = new Dictionary<Type, List<object> >(); 128 protected Dictionary<Type, List<object> > ModuleInterfaces = new Dictionary<Type, List<object> >();
129 129
130 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); 130 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
131 protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); 131 protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
132 132
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
143 protected IInterregionCommsIn m_interregionCommsIn; 143 protected IInterregionCommsIn m_interregionCommsIn;
144 protected IDialogModule m_dialogModule; 144 protected IDialogModule m_dialogModule;
145 protected internal ICapabilitiesModule CapsModule; 145 protected internal ICapabilitiesModule CapsModule;
146 146
147 // Central Update Loop 147 // Central Update Loop
148 148
149 protected int m_fps = 10; 149 protected int m_fps = 10;
@@ -280,10 +280,10 @@ namespace OpenSim.Region.Environment.Scenes
280 } 280 }
281 281
282 public int objectCapacity = 45000; 282 public int objectCapacity = 45000;
283 283
284 /// <value> 284 /// <value>
285 /// Registered classes that are capable of creating entities. 285 /// Registered classes that are capable of creating entities.
286 /// </value> 286 /// </value>
287 protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); 287 protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
288 288
289 #endregion 289 #endregion
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
316 316
317 m_eventManager = new EventManager(); 317 m_eventManager = new EventManager();
318 m_permissions = new ScenePermissions(this); 318 m_permissions = new ScenePermissions(this);
319 319
320 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 320 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
321 m_asyncSceneObjectDeleter.Enabled = true; 321 m_asyncSceneObjectDeleter.Enabled = true;
322 322
@@ -421,7 +421,7 @@ namespace OpenSim.Region.Environment.Scenes
421 protected virtual void RegisterDefaultSceneEvents() 421 protected virtual void RegisterDefaultSceneEvents()
422 { 422 {
423 IDialogModule dm = RequestModuleInterface<IDialogModule>(); 423 IDialogModule dm = RequestModuleInterface<IDialogModule>();
424 424
425 if (dm != null) 425 if (dm != null)
426 m_eventManager.OnPermissionError += dm.SendAlertToUser; 426 m_eventManager.OnPermissionError += dm.SendAlertToUser;
427 } 427 }
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
564 m_incrementsof15seconds = (int)seconds / 15; 564 m_incrementsof15seconds = (int)seconds / 15;
565 m_RestartTimerCounter = 0; 565 m_RestartTimerCounter = 0;
566 m_restartTimer.AutoReset = true; 566 m_restartTimer.AutoReset = true;
567 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); 567 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
568 m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); 568 m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
569 m_restartTimer.Start(); 569 m_restartTimer.Start();
570 m_dialogModule.SendNotificationToUsersInRegion( 570 m_dialogModule.SendNotificationToUsersInRegion(
@@ -583,8 +583,8 @@ namespace OpenSim.Region.Environment.Scenes
583 { 583 {
584 if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) 584 if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
585 m_dialogModule.SendNotificationToUsersInRegion( 585 m_dialogModule.SendNotificationToUsersInRegion(
586 UUID.Random(), 586 UUID.Random(),
587 String.Empty, 587 String.Empty,
588 RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds"); 588 RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds");
589 } 589 }
590 else 590 else
@@ -717,7 +717,7 @@ namespace OpenSim.Region.Environment.Scenes
717 717
718 // Stop all client threads. 718 // Stop all client threads.
719 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); 719 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); });
720 720
721 // Stop updating the scene objects and agents. 721 // Stop updating the scene objects and agents.
722 //m_heartbeatTimer.Close(); 722 //m_heartbeatTimer.Close();
723 shuttingdown = true; 723 shuttingdown = true;
@@ -733,7 +733,7 @@ namespace OpenSim.Region.Environment.Scenes
733 } 733 }
734 734
735 m_sceneGraph.Close(); 735 m_sceneGraph.Close();
736 736
737 // De-register with region communications (events cleanup) 737 // De-register with region communications (events cleanup)
738 UnRegisterRegionWithComms(); 738 UnRegisterRegionWithComms();
739 739
@@ -1400,7 +1400,7 @@ namespace OpenSim.Region.Environment.Scenes
1400 //tc = System.Environment.TickCount - tc; 1400 //tc = System.Environment.TickCount - tc;
1401 //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); 1401 //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
1402 } 1402 }
1403 1403
1404 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms"); 1404 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms");
1405 1405
1406 bool drawPrimVolume = true; 1406 bool drawPrimVolume = true;
@@ -1644,13 +1644,13 @@ namespace OpenSim.Region.Environment.Scenes
1644 m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID; 1644 m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
1645 1645
1646 AssetBase asset = new AssetBase(); 1646 AssetBase asset = new AssetBase();
1647 asset.FullID = m_regInfo.RegionSettings.TerrainImageID; 1647 asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID;
1648 asset.Data = data; 1648 asset.Data = data;
1649 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); 1649 asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1650 asset.Description = RegionInfo.RegionName; 1650 asset.Metadata.Description = RegionInfo.RegionName;
1651 1651
1652 asset.Type = 0; 1652 asset.Metadata.Type = 0;
1653 asset.Temporary = temporary; 1653 asset.Metadata.Temporary = temporary;
1654 AssetCache.AddAsset(asset); 1654 AssetCache.AddAsset(asset);
1655 } 1655 }
1656 1656
@@ -1699,7 +1699,7 @@ namespace OpenSim.Region.Environment.Scenes
1699 m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children", 1699 m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children",
1700 group.Children == null ? 0 : group.Children.Count); 1700 group.Children == null ? 0 : group.Children.Count);
1701 } 1701 }
1702 1702
1703 AddRestoredSceneObject(group, true, true); 1703 AddRestoredSceneObject(group, true, true);
1704 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1704 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1705 rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; 1705 rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted;
@@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes
1814 { 1814 {
1815 //m_log.DebugFormat( 1815 //m_log.DebugFormat(
1816 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); 1816 // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
1817 1817
1818 // If an entity creator has been registered for this prim type then use that 1818 // If an entity creator has been registered for this prim type then use that
1819 if (m_entityCreators.ContainsKey((PCode)shape.PCode)) 1819 if (m_entityCreators.ContainsKey((PCode)shape.PCode))
1820 return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); 1820 return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
@@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Environment.Scenes
2094 /// <returns></returns> 2094 /// <returns></returns>
2095 public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod) 2095 public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
2096 { 2096 {
2097 2097
2098 if (XMLMethod == 0) 2098 if (XMLMethod == 0)
2099 { 2099 {
2100 m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID); 2100 m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
@@ -2308,7 +2308,7 @@ namespace OpenSim.Region.Environment.Scenes
2308 2308
2309 CreateAndAddScenePresence(client); 2309 CreateAndAddScenePresence(client);
2310 } 2310 }
2311 2311
2312 m_LastLogin = System.Environment.TickCount; 2312 m_LastLogin = System.Environment.TickCount;
2313 EventManager.TriggerOnNewClient(client); 2313 EventManager.TriggerOnNewClient(client);
2314 } 2314 }
@@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Environment.Scenes
2390 client.OnUnackedTerrain += TerrainUnAcked; 2390 client.OnUnackedTerrain += TerrainUnAcked;
2391 2391
2392 client.OnObjectOwner += ObjectOwner; 2392 client.OnObjectOwner += ObjectOwner;
2393 2393
2394 if (StatsReporter != null) 2394 if (StatsReporter != null)
2395 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats; 2395 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
2396 2396
@@ -2561,7 +2561,7 @@ namespace OpenSim.Region.Environment.Scenes
2561 m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}", 2561 m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
2562 client.Name, e); 2562 client.Name, e);
2563 } 2563 }
2564 2564
2565 m_log.Warn("[APPEARANCE]: Appearance not found, returning default"); 2565 m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
2566 } 2566 }
2567 2567
@@ -2770,21 +2770,21 @@ namespace OpenSim.Region.Environment.Scenes
2770 2770
2771 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); 2771 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
2772 if (sp != null) 2772 if (sp != null)
2773 { 2773 {
2774 m_log.DebugFormat( 2774 m_log.DebugFormat(
2775 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 2775 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
2776 agent.AgentID, RegionInfo.RegionName); 2776 agent.AgentID, RegionInfo.RegionName);
2777 2777
2778 sp.AdjustKnownSeeds(); 2778 sp.AdjustKnownSeeds();
2779 2779
2780 return; 2780 return;
2781 } 2781 }
2782 2782
2783 // Don't disable this log message - it's too helpful 2783 // Don't disable this log message - it's too helpful
2784 m_log.DebugFormat( 2784 m_log.DebugFormat(
2785 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})", 2785 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
2786 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); 2786 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
2787 2787
2788 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 2788 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
2789 { 2789 {
2790 m_log.WarnFormat( 2790 m_log.WarnFormat(
@@ -2808,10 +2808,10 @@ namespace OpenSim.Region.Environment.Scenes
2808 } 2808 }
2809 2809
2810 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 2810 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
2811 2811
2812 // rewrite session_id 2812 // rewrite session_id
2813 CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); 2813 CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
2814 2814
2815 if (userinfo != null) 2815 if (userinfo != null)
2816 { 2816 {
2817 userinfo.SessionID = agent.SessionID; 2817 userinfo.SessionID = agent.SessionID;
@@ -2873,12 +2873,12 @@ namespace OpenSim.Region.Environment.Scenes
2873 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) 2873 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
2874 { 2874 {
2875 ScenePresence presence; 2875 ScenePresence presence;
2876 2876
2877 lock (m_scenePresences) 2877 lock (m_scenePresences)
2878 { 2878 {
2879 m_scenePresences.TryGetValue(agentID, out presence); 2879 m_scenePresences.TryGetValue(agentID, out presence);
2880 } 2880 }
2881 2881
2882 if (presence != null) 2882 if (presence != null)
2883 { 2883 {
2884 try 2884 try
@@ -2902,14 +2902,14 @@ namespace OpenSim.Region.Environment.Scenes
2902 { 2902 {
2903// m_log.DebugFormat( 2903// m_log.DebugFormat(
2904// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 2904// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
2905 2905
2906 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 2906 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
2907 if (childAgentUpdate != null) 2907 if (childAgentUpdate != null)
2908 { 2908 {
2909 childAgentUpdate.ChildAgentDataUpdate(cAgentData); 2909 childAgentUpdate.ChildAgentDataUpdate(cAgentData);
2910 return true; 2910 return true;
2911 } 2911 }
2912 2912
2913 return false; 2913 return false;
2914 } 2914 }
2915 2915
@@ -2932,10 +2932,10 @@ namespace OpenSim.Region.Environment.Scenes
2932 // Not Implemented: 2932 // Not Implemented:
2933 //TODO: Do we need to pass the message on to one of our neighbors? 2933 //TODO: Do we need to pass the message on to one of our neighbors?
2934 } 2934 }
2935 2935
2936 return true; 2936 return true;
2937 } 2937 }
2938 2938
2939 return false; 2939 return false;
2940 } 2940 }
2941 2941
@@ -2957,7 +2957,7 @@ namespace OpenSim.Region.Environment.Scenes
2957 public bool IncomingCloseAgent(UUID agentID) 2957 public bool IncomingCloseAgent(UUID agentID)
2958 { 2958 {
2959 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 2959 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
2960 2960
2961 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 2961 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
2962 if (presence != null) 2962 if (presence != null)
2963 { 2963 {
@@ -2972,7 +2972,7 @@ namespace OpenSim.Region.Environment.Scenes
2972 } 2972 }
2973 2973
2974 // Don't do this to root agents on logout, it's not nice for the viewer 2974 // Don't do this to root agents on logout, it's not nice for the viewer
2975 if (presence.IsChildAgent) 2975 if (presence.IsChildAgent)
2976 { 2976 {
2977 // Tell a single agent to disconnect from the region. 2977 // Tell a single agent to disconnect from the region.
2978 IEventQueue eq = RequestModuleInterface<IEventQueue>(); 2978 IEventQueue eq = RequestModuleInterface<IEventQueue>();
@@ -2984,11 +2984,11 @@ namespace OpenSim.Region.Environment.Scenes
2984 else 2984 else
2985 presence.ControllingClient.SendShutdownConnectionNotice(); 2985 presence.ControllingClient.SendShutdownConnectionNotice();
2986 } 2986 }
2987 2987
2988 presence.ControllingClient.Close(true); 2988 presence.ControllingClient.Close(true);
2989 return true; 2989 return true;
2990 } 2990 }
2991 2991
2992 // Agent not here 2992 // Agent not here
2993 return false; 2993 return false;
2994 } 2994 }
@@ -3059,7 +3059,7 @@ namespace OpenSim.Region.Environment.Scenes
3059 remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); 3059 remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
3060 return; 3060 return;
3061 } 3061 }
3062 3062
3063 RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); 3063 RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags);
3064 } 3064 }
3065 3065
@@ -3080,7 +3080,7 @@ namespace OpenSim.Region.Environment.Scenes
3080 if (m_scenePresences.ContainsKey(remoteClient.AgentId)) 3080 if (m_scenePresences.ContainsKey(remoteClient.AgentId))
3081 sp = m_scenePresences[remoteClient.AgentId]; 3081 sp = m_scenePresences[remoteClient.AgentId];
3082 } 3082 }
3083 3083
3084 if (sp != null) 3084 if (sp != null)
3085 { 3085 {
3086 m_sceneGridService.RequestTeleportToLocation(sp, regionHandle, 3086 m_sceneGridService.RequestTeleportToLocation(sp, regionHandle,
@@ -3211,7 +3211,7 @@ namespace OpenSim.Region.Environment.Scenes
3211 return; 3211 return;
3212 3212
3213 l.Add(mod); 3213 l.Add(mod);
3214 3214
3215 if (mod is IEntityCreator) 3215 if (mod is IEntityCreator)
3216 { 3216 {
3217 IEntityCreator entityCreator = (IEntityCreator)mod; 3217 IEntityCreator entityCreator = (IEntityCreator)mod;
@@ -3220,7 +3220,7 @@ namespace OpenSim.Region.Environment.Scenes
3220 m_entityCreators[pcode] = entityCreator; 3220 m_entityCreators[pcode] = entityCreator;
3221 } 3221 }
3222 } 3222 }
3223 3223
3224 ModuleInterfaces[typeof(M)] = l; 3224 ModuleInterfaces[typeof(M)] = l;
3225 } 3225 }
3226 3226
@@ -3243,7 +3243,7 @@ namespace OpenSim.Region.Environment.Scenes
3243 /// <summary> 3243 /// <summary>
3244 /// For the given interface, retrieve an array of region modules that implement it. 3244 /// For the given interface, retrieve an array of region modules that implement it.
3245 /// </summary> 3245 /// </summary>
3246 /// <returns>an empty array if there are no registered modules implementing that interface</returns> 3246 /// <returns>an empty array if there are no registered modules implementing that interface</returns>
3247 public override T[] RequestModuleInterfaces<T>() 3247 public override T[] RequestModuleInterfaces<T>()
3248 { 3248 {
3249 if (ModuleInterfaces.ContainsKey(typeof(T))) 3249 if (ModuleInterfaces.ContainsKey(typeof(T)))
@@ -3383,7 +3383,7 @@ namespace OpenSim.Region.Environment.Scenes
3383 else 3383 else
3384 { 3384 {
3385 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); 3385 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
3386 } 3386 }
3387 } 3387 }
3388 } 3388 }
3389 3389
@@ -3855,14 +3855,14 @@ namespace OpenSim.Region.Environment.Scenes
3855 public override bool PresenceChildStatus(UUID avatarID) 3855 public override bool PresenceChildStatus(UUID avatarID)
3856 { 3856 {
3857 ScenePresence cp = GetScenePresence(avatarID); 3857 ScenePresence cp = GetScenePresence(avatarID);
3858 3858
3859 // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing 3859 // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
3860 // This needs to be fixed properly by cleaning up the logout code. 3860 // This needs to be fixed properly by cleaning up the logout code.
3861 //if (cp != null) 3861 //if (cp != null)
3862 // return cp.IsChildAgent; 3862 // return cp.IsChildAgent;
3863 3863
3864 //return false; 3864 //return false;
3865 3865
3866 return cp.IsChildAgent; 3866 return cp.IsChildAgent;
3867 } 3867 }
3868 3868
@@ -4140,10 +4140,10 @@ namespace OpenSim.Region.Environment.Scenes
4140 4140
4141 item.ID = UUID.Random(); 4141 item.ID = UUID.Random();
4142 item.Owner = remoteClient.AgentId; 4142 item.Owner = remoteClient.AgentId;
4143 item.AssetID = asset.FullID; 4143 item.AssetID = asset.Metadata.FullID;
4144 item.Description = asset.Description; 4144 item.Description = asset.Metadata.Description;
4145 item.Name = asset.Name; 4145 item.Name = asset.Metadata.Name;
4146 item.AssetType = asset.Type; 4146 item.AssetType = asset.Metadata.Type;
4147 item.InvType = (int)InventoryType.Object; 4147 item.InvType = (int)InventoryType.Object;
4148 item.Folder = categoryID; 4148 item.Folder = categoryID;
4149 4149
@@ -4194,7 +4194,7 @@ namespace OpenSim.Region.Environment.Scenes
4194 if (!okToSell) 4194 if (!okToSell)
4195 { 4195 {
4196 m_dialogModule.SendAlertToUser( 4196 m_dialogModule.SendAlertToUser(
4197 remoteClient, "This item's inventory doesn't appear to be for sale"); 4197 remoteClient, "This item's inventory doesn't appear to be for sale");
4198 return false; 4198 return false;
4199 } 4199 }
4200 4200
@@ -4252,7 +4252,7 @@ namespace OpenSim.Region.Environment.Scenes
4252 4252
4253 // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene 4253 // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene
4254 // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called 4254 // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called
4255 // from within the OdePhysicsScene. 4255 // from within the OdePhysicsScene.
4256 4256
4257 protected internal void jointMoved(PhysicsJoint joint) 4257 protected internal void jointMoved(PhysicsJoint joint)
4258 { 4258 {
@@ -4348,7 +4348,7 @@ namespace OpenSim.Region.Environment.Scenes
4348 // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary 4348 // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary
4349 if (joint != null) 4349 if (joint != null)
4350 { 4350 {
4351 if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages) 4351 if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages)
4352 return; 4352 return;
4353 4353
4354 SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); 4354 SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene);