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author | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
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committer | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
commit | 07bd749ac56dc498610fc88e61cc7ab04047620e (patch) | |
tree | 7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Patch #9149 (diff) | |
download | opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.zip opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.gz opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.bz2 opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.xz |
Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 36a0ffc..a6a5264 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1354,10 +1354,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1354 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); | 1354 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); |
1355 | } | 1355 | } |
1356 | 1356 | ||
1357 | m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; | 1357 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID; |
1358 | 1358 | ||
1359 | AssetBase asset = new AssetBase(); | 1359 | AssetBase asset = new AssetBase(); |
1360 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; | 1360 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; |
1361 | asset.Data = data; | 1361 | asset.Data = data; |
1362 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | 1362 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); |
1363 | asset.Description = RegionInfo.RegionName; | 1363 | asset.Description = RegionInfo.RegionName; |
@@ -1405,10 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1405 | TerrainImageLLUUID = lastMapRegionUUID; | 1405 | TerrainImageLLUUID = lastMapRegionUUID; |
1406 | } | 1406 | } |
1407 | 1407 | ||
1408 | m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; | 1408 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID; |
1409 | 1409 | ||
1410 | AssetBase asset = new AssetBase(); | 1410 | AssetBase asset = new AssetBase(); |
1411 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; | 1411 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; |
1412 | asset.Data = data; | 1412 | asset.Data = data; |
1413 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | 1413 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); |
1414 | asset.Description = RegionInfo.RegionName; | 1414 | asset.Description = RegionInfo.RegionName; |