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authorJeff Ames2008-05-28 03:44:49 +0000
committerJeff Ames2008-05-28 03:44:49 +0000
commit5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 (patch)
treeea980f49f1a6bb40ba037a87581a3d741c3d3c56 /OpenSim/Region/Environment/Scenes/Scene.cs
parentThank you kindly, Melanie for a patch that: (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c9f23af..1be0617 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes
199 /// <summary> 199 /// <summary>
200 /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. 200 /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time.
201 /// If you wish to add or remove entities, please use the appropriate method for that entity rather than 201 /// If you wish to add or remove entities, please use the appropriate method for that entity rather than
202 /// editing this dictionary directly. 202 /// editing this dictionary directly.
203 /// 203 ///
204 /// If you want a list of entities where the list itself is guaranteed not to change, please use 204 /// If you want a list of entities where the list itself is guaranteed not to change, please use
205 /// GetEntities() 205 /// GetEntities()
206 /// </summary> 206 /// </summary>
207 public Dictionary<LLUUID, EntityBase> Entities 207 public Dictionary<LLUUID, EntityBase> Entities
@@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes
565 m_scripts_enabled = !ScriptEngine; 565 m_scripts_enabled = !ScriptEngine;
566 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); 566 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
567 } 567 }
568 568
569 if (m_physics_enabled != !PhysicsEngine) 569 if (m_physics_enabled != !PhysicsEngine)
570 { 570 {
571 m_physics_enabled = !PhysicsEngine; 571 m_physics_enabled = !PhysicsEngine;
572 } 572 }
573 } 573 }
574 574
575 public int GetInaccurateNeighborCount() 575 public int GetInaccurateNeighborCount()
576 { 576 {
577 lock (m_neighbours) 577 lock (m_neighbours)
578 return m_neighbours.Count; 578 return m_neighbours.Count;
579 } 579 }
580 580
581 // This is the method that shuts down the scene. 581 // This is the method that shuts down the scene.
582 public override void Close() 582 public override void Close()
583 { 583 {