From 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 28 May 2008 03:44:49 +0000
Subject: Formatting cleanup.
---
OpenSim/Region/Environment/Scenes/Scene.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c9f23af..1be0617 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes
///
/// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time.
/// If you wish to add or remove entities, please use the appropriate method for that entity rather than
- /// editing this dictionary directly.
- ///
- /// If you want a list of entities where the list itself is guaranteed not to change, please use
+ /// editing this dictionary directly.
+ ///
+ /// If you want a list of entities where the list itself is guaranteed not to change, please use
/// GetEntities()
///
public Dictionary Entities
@@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes
m_scripts_enabled = !ScriptEngine;
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
}
-
+
if (m_physics_enabled != !PhysicsEngine)
{
m_physics_enabled = !PhysicsEngine;
}
}
-
+
public int GetInaccurateNeighborCount()
{
lock (m_neighbours)
return m_neighbours.Count;
}
-
+
// This is the method that shuts down the scene.
public override void Close()
{
--
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