From 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 28 May 2008 03:44:49 +0000 Subject: Formatting cleanup. --- OpenSim/Region/Environment/Scenes/Scene.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c9f23af..1be0617 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes /// /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. /// If you wish to add or remove entities, please use the appropriate method for that entity rather than - /// editing this dictionary directly. - /// - /// If you want a list of entities where the list itself is guaranteed not to change, please use + /// editing this dictionary directly. + /// + /// If you want a list of entities where the list itself is guaranteed not to change, please use /// GetEntities() /// public Dictionary Entities @@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes m_scripts_enabled = !ScriptEngine; m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); } - + if (m_physics_enabled != !PhysicsEngine) { m_physics_enabled = !PhysicsEngine; } } - + public int GetInaccurateNeighborCount() { lock (m_neighbours) return m_neighbours.Count; } - + // This is the method that shuts down the scene. public override void Close() { -- cgit v1.1