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authoridb2009-01-18 14:46:43 +0000
committeridb2009-01-18 14:46:43 +0000
commit63d2885008b0e5b01dd362c7e932e3c1818efa0a (patch)
treebe05aac5ff83789da95b476a686fa494fb440cae /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentSubscribe to collision events if needed when turning an object to non-phantom... (diff)
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Moved applying an impulse to a newly rezzed object to minimise the delay getting the object moving.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 750b5b9..4db735a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -2472,7 +2472,12 @@ namespace OpenSim.Region.Environment.Scenes
2472 } 2472 }
2473 group.UpdateGroupRotation(rot); 2473 group.UpdateGroupRotation(rot);
2474 //group.ApplyPhysics(m_physicalPrim); 2474 //group.ApplyPhysics(m_physicalPrim);
2475 group.Velocity = vel; 2475 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
2476 {
2477 group.RootPart.ApplyImpulse(vel, false);
2478 group.Velocity = vel;
2479 rootPart.ScheduleFullUpdate();
2480 }
2476 group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); 2481 group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
2477 rootPart.ScheduleFullUpdate(); 2482 rootPart.ScheduleFullUpdate();
2478 2483