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authorJustin Clarke Casey2009-01-21 21:14:17 +0000
committerJustin Clarke Casey2009-01-21 21:14:17 +0000
commit37fa6775488ab237a4537d49b92a8d52b0497b98 (patch)
tree805183f2f807a8a051ba64878c079fb0a8c7fe17 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Restore commented out isdone assertions in TextureSendTests.T010_SendPkg() (diff)
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* refactor: Extract caps related code from scene and put into a region module
* No functional changes in this revision
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 404a7c3..58ab058 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
214 /// <summary> 214 /// <summary>
215 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> 215 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
216 /// </summary> 216 /// </summary>
217 private UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) 217 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
218 { 218 {
219 ScenePresence avatar; 219 ScenePresence avatar;
220 220
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes
305 /// <summary> 305 /// <summary>
306 /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see> 306 /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
307 /// </summary> 307 /// </summary>
308 private void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, 308 public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
309 UUID primId, bool isScriptRunning, byte[] data) 309 UUID primId, bool isScriptRunning, byte[] data)
310 { 310 {
311 ScenePresence avatar; 311 ScenePresence avatar;