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author | Justin Clarke Casey | 2009-01-21 21:14:17 +0000 |
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committer | Justin Clarke Casey | 2009-01-21 21:14:17 +0000 |
commit | 37fa6775488ab237a4537d49b92a8d52b0497b98 (patch) | |
tree | 805183f2f807a8a051ba64878c079fb0a8c7fe17 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | * Restore commented out isdone assertions in TextureSendTests.T010_SendPkg() (diff) | |
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* refactor: Extract caps related code from scene and put into a region module
* No functional changes in this revision
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 404a7c3..58ab058 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | /// <summary> | 214 | /// <summary> |
215 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> | 215 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> |
216 | /// </summary> | 216 | /// </summary> |
217 | private UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) | 217 | public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) |
218 | { | 218 | { |
219 | ScenePresence avatar; | 219 | ScenePresence avatar; |
220 | 220 | ||
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
305 | /// <summary> | 305 | /// <summary> |
306 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see> | 306 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see> |
307 | /// </summary> | 307 | /// </summary> |
308 | private void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, | 308 | public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, |
309 | UUID primId, bool isScriptRunning, byte[] data) | 309 | UUID primId, bool isScriptRunning, byte[] data) |
310 | { | 310 | { |
311 | ScenePresence avatar; | 311 | ScenePresence avatar; |