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authorTeravus Ovares2007-11-23 05:56:35 +0000
committerTeravus Ovares2007-11-23 05:56:35 +0000
commit1ecd803e87119c0344b91798792130155a82859c (patch)
tree74cbd2102051d03acfa78f5763438fd0b0a19778 /OpenSim/Region/Environment/Scenes/EntityBase.cs
parentFixed Terrain rescale command (diff)
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* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 1c21159..94e2337 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -145,6 +145,31 @@ namespace OpenSim.Region.Environment.Scenes
145 return (EntityBase) MemberwiseClone(); 145 return (EntityBase) MemberwiseClone();
146 } 146 }
147 147
148
149
148 public abstract void SetText(string text, Vector3 color, double alpha); 150 public abstract void SetText(string text, Vector3 color, double alpha);
149 } 151 }
152
153 //Nested Classes
154 public class EntityIntersection
155 {
156 public Vector3 ipoint = new Vector3(0, 0, 0);
157 public float normal = 0;
158 public bool HitTF = false;
159 public SceneObjectPart obj;
160 public float distance = 0;
161
162 public EntityIntersection()
163 {
164
165
166 }
167 public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF)
168 {
169 ipoint = _ipoint;
170 normal = _normal;
171 HitTF = _HitTF;
172 }
173
174 }
150} \ No newline at end of file 175} \ No newline at end of file