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authorHomer Horwitz2009-01-02 17:22:24 +0000
committerHomer Horwitz2009-01-02 17:22:24 +0000
commit09378da12776ba025b492a31bd030acfe73f0d12 (patch)
treeec8e599431d937e444a2e00aa324710c2403ba4f /OpenSim/Region/Environment/Scenes/EntityBase.cs
parentGet build working on MonoDevelop again. (diff)
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Use only one (static) (de-)serializer for (de-)serializing SOPs.
That improves performance drastically, at least for Mono, as the (de-)serializers can then be optimized (and won't use reflection anymore). On my system, before this change de-/serialization took ~9s/9s, whereas after the change it takes ~.5/.2s.
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