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author | mingchen | 2007-06-27 19:43:46 +0000 |
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committer | mingchen | 2007-06-27 19:43:46 +0000 |
commit | 0232f01a58a3c0a88e95c22589efec21f502f081 (patch) | |
tree | ff210fa6750c23972086ebbf816ead0a0a2f412a /OpenSim/Region/Environment/Scenes/Entity.cs | |
parent | *Moved VersionInfo.cs to its correct place in OpenSim.csproj (diff) | |
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*Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Entity.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Entity.cs | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs new file mode 100644 index 0000000..bbba34d --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -0,0 +1,194 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using Axiom.MathLib; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Region.Environment.Scripting; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.Scenes | ||
37 | { | ||
38 | public abstract class Entity : IScriptReadonlyEntity | ||
39 | { | ||
40 | public libsecondlife.LLUUID uuid; | ||
41 | public Quaternion rotation; | ||
42 | protected List<Entity> children; | ||
43 | |||
44 | protected PhysicsActor _physActor; | ||
45 | protected Scene m_world; | ||
46 | protected string m_name; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public virtual string Name | ||
52 | { | ||
53 | get { return m_name; } | ||
54 | } | ||
55 | |||
56 | protected LLVector3 m_pos; | ||
57 | /// <summary> | ||
58 | /// | ||
59 | /// </summary> | ||
60 | public virtual LLVector3 Pos | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | if (this._physActor != null) | ||
65 | { | ||
66 | m_pos.X = _physActor.Position.X; | ||
67 | m_pos.Y = _physActor.Position.Y; | ||
68 | m_pos.Z = _physActor.Position.Z; | ||
69 | } | ||
70 | |||
71 | return m_pos; | ||
72 | } | ||
73 | set | ||
74 | { | ||
75 | if (this._physActor != null) | ||
76 | { | ||
77 | try | ||
78 | { | ||
79 | lock (this.m_world.SyncRoot) | ||
80 | { | ||
81 | |||
82 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
83 | } | ||
84 | } | ||
85 | catch (Exception e) | ||
86 | { | ||
87 | Console.WriteLine(e.Message); | ||
88 | } | ||
89 | } | ||
90 | |||
91 | m_pos = value; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public LLVector3 velocity; | ||
96 | |||
97 | /// <summary> | ||
98 | /// | ||
99 | /// </summary> | ||
100 | public virtual LLVector3 Velocity | ||
101 | { | ||
102 | get | ||
103 | { | ||
104 | if (this._physActor != null) | ||
105 | { | ||
106 | velocity.X = _physActor.Velocity.X; | ||
107 | velocity.Y = _physActor.Velocity.Y; | ||
108 | velocity.Z = _physActor.Velocity.Z; | ||
109 | } | ||
110 | |||
111 | return velocity; | ||
112 | } | ||
113 | set | ||
114 | { | ||
115 | if (this._physActor != null) | ||
116 | { | ||
117 | try | ||
118 | { | ||
119 | lock (this.m_world.SyncRoot) | ||
120 | { | ||
121 | |||
122 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
123 | } | ||
124 | } | ||
125 | catch (Exception e) | ||
126 | { | ||
127 | Console.WriteLine(e.Message); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | velocity = value; | ||
132 | } | ||
133 | } | ||
134 | |||
135 | protected uint m_localId; | ||
136 | |||
137 | public uint LocalId | ||
138 | { | ||
139 | get { return m_localId; } | ||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// Creates a new Entity (should not occur on it's own) | ||
144 | /// </summary> | ||
145 | public Entity() | ||
146 | { | ||
147 | uuid = new libsecondlife.LLUUID(); | ||
148 | |||
149 | m_pos = new LLVector3(); | ||
150 | velocity = new LLVector3(); | ||
151 | rotation = new Quaternion(); | ||
152 | m_name = "(basic entity)"; | ||
153 | children = new List<Entity>(); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// | ||
158 | /// </summary> | ||
159 | public virtual void updateMovement() | ||
160 | { | ||
161 | foreach (Entity child in children) | ||
162 | { | ||
163 | child.updateMovement(); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
169 | /// </summary> | ||
170 | public virtual void update() { | ||
171 | // Do any per-frame updates needed that are applicable to every type of entity | ||
172 | foreach (Entity child in children) | ||
173 | { | ||
174 | child.update(); | ||
175 | } | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
180 | /// </summary> | ||
181 | public virtual void BackUp() | ||
182 | { | ||
183 | |||
184 | } | ||
185 | |||
186 | /// <summary> | ||
187 | /// Infoms the entity that the land (heightmap) has changed | ||
188 | /// </summary> | ||
189 | public virtual void LandRenegerated() | ||
190 | { | ||
191 | |||
192 | } | ||
193 | } | ||
194 | } | ||