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author | Jeff Ames | 2008-08-19 02:59:27 +0000 |
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committer | Jeff Ames | 2008-08-19 02:59:27 +0000 |
commit | bea7d4d81ad7a75706305be6c8ca06f8dc6e6eca (patch) | |
tree | 6350036021802eadb2540d14461eb545afd7dea6 /OpenSim/Region/Environment/Modules/World | |
parent | Attachment persistence!!! Patch #9169 (Mantis #1171) (diff) | |
download | opensim-SC-bea7d4d81ad7a75706305be6c8ca06f8dc6e6eca.zip opensim-SC-bea7d4d81ad7a75706305be6c8ca06f8dc6e6eca.tar.gz opensim-SC-bea7d4d81ad7a75706305be6c8ca06f8dc6e6eca.tar.bz2 opensim-SC-bea7d4d81ad7a75706305be6c8ca06f8dc6e6eca.tar.xz |
Update svn properties, formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | 64 |
1 files changed, 18 insertions, 46 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 7a1c516..38c52f0 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -97,7 +97,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
97 | DrawObjectVolume(m_scene, mapbmp); | 97 | DrawObjectVolume(m_scene, mapbmp); |
98 | } | 98 | } |
99 | 99 | ||
100 | |||
101 | try | 100 | try |
102 | { | 101 | { |
103 | imageData = OpenJPEG.EncodeFromImage(mapbmp, true); | 102 | imageData = OpenJPEG.EncodeFromImage(mapbmp, true); |
@@ -153,14 +152,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
153 | // if (entity is SceneObjectGroup) | 152 | // if (entity is SceneObjectGroup) |
154 | // { | 153 | // { |
155 | // SceneObjectGroup sog = (SceneObjectGroup) entity; | 154 | // SceneObjectGroup sog = (SceneObjectGroup) entity; |
156 | // | 155 | // |
157 | // foreach (SceneObjectPart primitive in sog.Children.Values) | 156 | // foreach (SceneObjectPart primitive in sog.Children.Values) |
158 | // { | 157 | // { |
159 | // int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); | 158 | // int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); |
160 | // int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); | 159 | // int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); |
161 | // int w = (int) primitive.Scale.X; | 160 | // int w = (int) primitive.Scale.X; |
162 | // int h = (int) primitive.Scale.Y; | 161 | // int h = (int) primitive.Scale.Y; |
163 | // | 162 | // |
164 | // int dx; | 163 | // int dx; |
165 | // for (dx = x; dx < x + w; dx++) | 164 | // for (dx = x; dx < x + w; dx++) |
166 | // { | 165 | // { |
@@ -171,7 +170,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
171 | // continue; | 170 | // continue; |
172 | // if (x >= map.Width || y >= map.Height) | 171 | // if (x >= map.Width || y >= map.Height) |
173 | // continue; | 172 | // continue; |
174 | // | 173 | // |
175 | // map.SetPixel(dx, dy, Color.DarkGray); | 174 | // map.SetPixel(dx, dy, Color.DarkGray); |
176 | // } | 175 | // } |
177 | // } | 176 | // } |
@@ -189,7 +188,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
189 | 188 | ||
190 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 189 | double[,] hm = whichScene.Heightmap.GetDoubles(); |
191 | bool ShadowDebugContinue = true; | 190 | bool ShadowDebugContinue = true; |
192 | 191 | ||
193 | bool terraincorruptedwarningsaid = false; | 192 | bool terraincorruptedwarningsaid = false; |
194 | 193 | ||
195 | float low = 255; | 194 | float low = 255; |
@@ -220,13 +219,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
220 | //int tc = System.Environment.TickCount; | 219 | //int tc = System.Environment.TickCount; |
221 | for (int y = 0; y < 256; y++) | 220 | for (int y = 0; y < 256; y++) |
222 | { | 221 | { |
223 | |||
224 | float heightvalue = (float)hm[x, y]; | 222 | float heightvalue = (float)hm[x, y]; |
225 | 223 | ||
226 | |||
227 | if (heightvalue > (float)whichScene.RegionInfo.RegionSettings.WaterHeight) | 224 | if (heightvalue > (float)whichScene.RegionInfo.RegionSettings.WaterHeight) |
228 | { | 225 | { |
229 | |||
230 | // scale height value | 226 | // scale height value |
231 | heightvalue = low + mid * (heightvalue - low) / mid; | 227 | heightvalue = low + mid * (heightvalue - low) / mid; |
232 | 228 | ||
@@ -238,6 +234,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
238 | 234 | ||
239 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | 235 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) |
240 | heightvalue = 0; | 236 | heightvalue = 0; |
237 | |||
241 | try | 238 | try |
242 | { | 239 | { |
243 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); | 240 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); |
@@ -264,7 +261,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
264 | 261 | ||
265 | if (hfdiff > 0.3f) | 262 | if (hfdiff > 0.3f) |
266 | { | 263 | { |
267 | |||
268 | } | 264 | } |
269 | else if (hfdiff < -0.3f) | 265 | else if (hfdiff < -0.3f) |
270 | { | 266 | { |
@@ -301,15 +297,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
301 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | 297 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); |
302 | } | 298 | } |
303 | } | 299 | } |
304 | |||
305 | |||
306 | } | 300 | } |
307 | |||
308 | } | 301 | } |
309 | |||
310 | |||
311 | |||
312 | |||
313 | } | 302 | } |
314 | catch (System.ArgumentException) | 303 | catch (System.ArgumentException) |
315 | { | 304 | { |
@@ -367,7 +356,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
367 | return mapbmp; | 356 | return mapbmp; |
368 | } | 357 | } |
369 | 358 | ||
370 | |||
371 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 359 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
372 | { | 360 | { |
373 | int tc = 0; | 361 | int tc = 0; |
@@ -395,7 +383,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
395 | if (part == null) | 383 | if (part == null) |
396 | continue; | 384 | continue; |
397 | 385 | ||
398 | |||
399 | // Draw if the object is at least 1 meter wide in any direction | 386 | // Draw if the object is at least 1 meter wide in any direction |
400 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | 387 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) |
401 | { | 388 | { |
@@ -459,8 +446,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
459 | continue; | 446 | continue; |
460 | 447 | ||
461 | // skip prim in non-finite position | 448 | // skip prim in non-finite position |
462 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || Single.IsInfinity(pos.X) | 449 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || |
463 | || Single.IsInfinity(pos.Y)) | 450 | Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y)) |
464 | continue; | 451 | continue; |
465 | 452 | ||
466 | // Figure out if object is under 256m above the height of the terrain | 453 | // Figure out if object is under 256m above the height of the terrain |
@@ -481,7 +468,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
481 | Vector3 scale = new Vector3(); | 468 | Vector3 scale = new Vector3(); |
482 | Vector3 tScale = new Vector3(); | 469 | Vector3 tScale = new Vector3(); |
483 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | 470 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); |
484 | |||
485 | 471 | ||
486 | LLQuaternion llrot = part.GetWorldRotation(); | 472 | LLQuaternion llrot = part.GetWorldRotation(); |
487 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 473 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); |
@@ -609,7 +595,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
609 | FaceC[3] = vertexes[7]; | 595 | FaceC[3] = vertexes[7]; |
610 | FaceD[5] = vertexes[7]; | 596 | FaceD[5] = vertexes[7]; |
611 | #endregion | 597 | #endregion |
612 | 598 | ||
613 | //int wy = 0; | 599 | //int wy = 0; |
614 | 600 | ||
615 | //bool breakYN = false; // If we run into an error drawing, break out of the | 601 | //bool breakYN = false; // If we run into an error drawing, break out of the |
@@ -618,14 +604,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
618 | ds.brush = new SolidBrush(mapdotspot); | 604 | ds.brush = new SolidBrush(mapdotspot); |
619 | //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); | 605 | //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); |
620 | 606 | ||
621 | |||
622 | ds.trns = new face[FaceA.Length]; | 607 | ds.trns = new face[FaceA.Length]; |
623 | 608 | ||
624 | |||
625 | |||
626 | for (int i = 0; i < FaceA.Length; i++) | 609 | for (int i = 0; i < FaceA.Length; i++) |
627 | { | 610 | { |
628 | |||
629 | Point[] working = new Point[5]; | 611 | Point[] working = new Point[5]; |
630 | working[0] = project(FaceA[i], axPos); | 612 | working[0] = project(FaceA[i], axPos); |
631 | working[1] = project(FaceB[i], axPos); | 613 | working[1] = project(FaceB[i], axPos); |
@@ -635,20 +617,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
635 | 617 | ||
636 | face workingface = new face(); | 618 | face workingface = new face(); |
637 | workingface.pts = working; | 619 | workingface.pts = working; |
638 | 620 | ||
639 | ds.trns[i] = workingface; | 621 | ds.trns[i] = workingface; |
640 | |||
641 | } | 622 | } |
642 | 623 | ||
643 | |||
644 | |||
645 | |||
646 | z_sort.Add(part.LocalId, ds); | 624 | z_sort.Add(part.LocalId, ds); |
647 | z_localIDs.Add(part.LocalId); | 625 | z_localIDs.Add(part.LocalId); |
648 | z_sortheights.Add(pos.Z); | 626 | z_sortheights.Add(pos.Z); |
649 | 627 | ||
650 | |||
651 | |||
652 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | 628 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) |
653 | //{ | 629 | //{ |
654 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | 630 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) |
@@ -676,20 +652,17 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
676 | } // loop over group children | 652 | } // loop over group children |
677 | } // entitybase is sceneobject group | 653 | } // entitybase is sceneobject group |
678 | } // foreach loop over entities | 654 | } // foreach loop over entities |
679 | 655 | ||
680 | float[] sortedZHeights = z_sortheights.ToArray(); | 656 | float[] sortedZHeights = z_sortheights.ToArray(); |
681 | uint[] sortedlocalIds = z_localIDs.ToArray(); | 657 | uint[] sortedlocalIds = z_localIDs.ToArray(); |
682 | 658 | ||
683 | // Sort prim by Z position | 659 | // Sort prim by Z position |
684 | Array.Sort(sortedZHeights, sortedlocalIds); | 660 | Array.Sort(sortedZHeights, sortedlocalIds); |
685 | 661 | ||
686 | |||
687 | |||
688 | Graphics g = Graphics.FromImage(mapbmp); | 662 | Graphics g = Graphics.FromImage(mapbmp); |
689 | 663 | ||
690 | for (int s = 0; s < sortedZHeights.Length; s++) | 664 | for (int s = 0; s < sortedZHeights.Length; s++) |
691 | { | 665 | { |
692 | |||
693 | if (z_sort.ContainsKey(sortedlocalIds[s])) | 666 | if (z_sort.ContainsKey(sortedlocalIds[s])) |
694 | { | 667 | { |
695 | DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]]; | 668 | DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]]; |
@@ -701,13 +674,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
701 | } | 674 | } |
702 | } | 675 | } |
703 | 676 | ||
704 | |||
705 | g.Dispose(); | 677 | g.Dispose(); |
706 | } // lock entities objs | 678 | } // lock entities objs |
707 | 679 | ||
708 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); | 680 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); |
709 | return mapbmp; | 681 | return mapbmp; |
710 | } | 682 | } |
683 | |||
711 | private Point project(Vector3 point3d, Vector3 originpos) | 684 | private Point project(Vector3 point3d, Vector3 originpos) |
712 | { | 685 | { |
713 | Point returnpt = new Point(); | 686 | Point returnpt = new Point(); |
@@ -716,12 +689,11 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
716 | 689 | ||
717 | //Vector3 topos = new Vector3(0, 0, 0); | 690 | //Vector3 topos = new Vector3(0, 0, 0); |
718 | // float z = -point3d.z - topos.z; | 691 | // float z = -point3d.z - topos.z; |
719 | 692 | ||
720 | returnpt.X = (int)point3d.x;//(int)((topos.x - point3d.x) / z * d); | 693 | returnpt.X = (int)point3d.x;//(int)((topos.x - point3d.x) / z * d); |
721 | returnpt.Y = (int)(255 - point3d.y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 694 | returnpt.Y = (int)(255 - point3d.y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
722 | 695 | ||
723 | return returnpt; | 696 | return returnpt; |
724 | |||
725 | } | 697 | } |
726 | 698 | ||
727 | // TODO: unused: | 699 | // TODO: unused: |
@@ -729,17 +701,17 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
729 | // private Bitmap TerrainToBitmap(string gradientmap) | 701 | // private Bitmap TerrainToBitmap(string gradientmap) |
730 | // { | 702 | // { |
731 | // Bitmap gradientmapLd = new Bitmap(gradientmap); | 703 | // Bitmap gradientmapLd = new Bitmap(gradientmap); |
732 | // | 704 | // |
733 | // int pallete = gradientmapLd.Height; | 705 | // int pallete = gradientmapLd.Height; |
734 | // | 706 | // |
735 | // Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); | 707 | // Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); |
736 | // Color[] colours = new Color[pallete]; | 708 | // Color[] colours = new Color[pallete]; |
737 | // | 709 | // |
738 | // for (int i = 0; i < pallete; i++) | 710 | // for (int i = 0; i < pallete; i++) |
739 | // { | 711 | // { |
740 | // colours[i] = gradientmapLd.GetPixel(0, i); | 712 | // colours[i] = gradientmapLd.GetPixel(0, i); |
741 | // } | 713 | // } |
742 | // | 714 | // |
743 | // lock (m_scene.Heightmap) | 715 | // lock (m_scene.Heightmap) |
744 | // { | 716 | // { |
745 | // ITerrainChannel copy = m_scene.Heightmap; | 717 | // ITerrainChannel copy = m_scene.Heightmap; |
@@ -749,7 +721,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
749 | // { | 721 | // { |
750 | // // 512 is the largest possible height before colours clamp | 722 | // // 512 is the largest possible height before colours clamp |
751 | // int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); | 723 | // int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); |
752 | // | 724 | // |
753 | // // Handle error conditions | 725 | // // Handle error conditions |
754 | // if (colorindex > pallete - 1 || colorindex < 0) | 726 | // if (colorindex > pallete - 1 || colorindex < 0) |
755 | // bmp.SetPixel(x, copy.Height - y - 1, Color.Red); | 727 | // bmp.SetPixel(x, copy.Height - y - 1, Color.Red); |