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authorAdam Frisby2008-11-24 14:45:05 +0000
committerAdam Frisby2008-11-24 14:45:05 +0000
commit47829849d99e1ec6e11ac26e1f892cbaf94d5503 (patch)
tree8f6d4371874f1716312bf0752e9251f20dc920c2 /OpenSim/Region/Environment/Modules/World
parent* Makes EntityManager IEnumerable - meaning we should be good to go to enable... (diff)
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* Swaps Scene.Entities Dictionary for EntityManager.
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index fe2458c..d33201f 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
666 ResetAllLandPrimCounts(); 666 ResetAllLandPrimCounts();
667 lock (m_scene.Entities) 667 lock (m_scene.Entities)
668 { 668 {
669 foreach (EntityBase obj in m_scene.Entities.Values) 669 foreach (EntityBase obj in m_scene.Entities)
670 { 670 {
671 if (obj != null) 671 if (obj != null)
672 { 672 {