From 47829849d99e1ec6e11ac26e1f892cbaf94d5503 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 24 Nov 2008 14:45:05 +0000
Subject: * Swaps Scene.Entities Dictionary for EntityManager. * Important
 Changes: Scene.Entities is now IEnumerable directly. You do not need to use
 Entities.Values, you can Enumerate on .Entities directly. (So 'foreach
 Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities
 maintains it's own internal locking states. This means you do not need to
 lock entities anymore. I'll be going through and removing locks on it
 systematically.

---
 OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim/Region/Environment/Modules/World')

diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index fe2458c..d33201f 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
             ResetAllLandPrimCounts();
             lock (m_scene.Entities)
             {
-                foreach (EntityBase obj in m_scene.Entities.Values)
+                foreach (EntityBase obj in m_scene.Entities)
                 {
                     if (obj != null)
                     {
-- 
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