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authorJeff Ames2008-08-15 10:24:04 +0000
committerJeff Ames2008-08-15 10:24:04 +0000
commitdde21314e75acdaeff27af70077f283493401961 (patch)
tree490ab065895adb41ee4771fce623f99faa60b507 /OpenSim/Region/Environment/Modules/World/TreePopulator
parentFixes a case where, when inventory is not currently accessible due (diff)
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Update svn properties, formatting cleanup, fix a couple compiler warnings.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/TreePopulator')
-rw-r--r--OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
index cb69b47..98b3bf8 100644
--- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
@@ -98,9 +98,9 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
98 { 98 {
99 if (args[0] == "tree") 99 if (args[0] == "tree")
100 { 100 {
101 LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 101 LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
102 if(uuid == LLUUID.Zero) 102 if (uuid == LLUUID.Zero)
103 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; 103 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
104 m_log.Debug("[TREES]: New tree planting"); 104 m_log.Debug("[TREES]: New tree planting");
105 CreateTree(uuid, new LLVector3(128.0f, 128.0f, 0.0f)); 105 CreateTree(uuid, new LLVector3(128.0f, 128.0f, 0.0f));
106 } 106 }
@@ -223,9 +223,9 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
223 position.X += (float) randX; 223 position.X += (float) randX;
224 position.Y += (float) randY; 224 position.Y += (float) randY;
225 225
226 LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 226 LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
227 if(uuid == LLUUID.Zero) 227 if (uuid == LLUUID.Zero)
228 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; 228 uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
229 229
230 CreateTree(uuid, position); 230 CreateTree(uuid, position);
231 } 231 }