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authorTeravus Ovares2008-08-22 22:04:43 +0000
committerTeravus Ovares2008-08-22 22:04:43 +0000
commit50bf3618a32bf72bcbd88e56610cf955737ff388 (patch)
treef12cc710f25878c47cc23de7c426fc9cebffea4d /OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
parent* Allow an exception generated in ProcessOutPacket to travel up the stack (diff)
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* Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
index 4cb828e..def28eb 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
95 return (x * (1.0 - z)) + (y * z); 95 return (x * (1.0 - z)) + (y * z);
96 } 96 }
97 97
98 private static double InterpolatedNoise(double x, double y) 98 public static double InterpolatedNoise(double x, double y)
99 { 99 {
100 int integer_X = (int) (x); 100 int integer_X = (int) (x);
101 double fractional_X = x - integer_X; 101 double fractional_X = x - integer_X;
@@ -128,4 +128,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
128 return total; 128 return total;
129 } 129 }
130 } 130 }
131} \ No newline at end of file 131}