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author | Adam Frisby | 2008-05-03 20:00:35 +0000 |
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committer | Adam Frisby | 2008-05-03 20:00:35 +0000 |
commit | 87b313792821cb842fd54b568302b6877c4e53f8 (patch) | |
tree | 446719156d1e8d8c12bc3bcd69546f04ba0d79ab /OpenSim/Region/Environment/Modules/World/Terrain/Effects | |
parent | * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ar... (diff) | |
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* Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/Effects')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs index a2e0c40..399287d 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs | |||
@@ -26,7 +26,6 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using OpenSim.Region.Environment.Interfaces; | 28 | using OpenSim.Region.Environment.Interfaces; |
29 | using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; | ||
30 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; | 29 | using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; |
31 | 30 | ||
32 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | 31 | namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects |
@@ -37,7 +36,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | |||
37 | 36 | ||
38 | public void RunEffect(ITerrainChannel map) | 37 | public void RunEffect(ITerrainChannel map) |
39 | { | 38 | { |
40 | SmoothArea smooth = new SmoothArea(); | ||
41 | ITerrainPaintableEffect eroder = new WeatherSphere(); | 39 | ITerrainPaintableEffect eroder = new WeatherSphere(); |
42 | 40 | ||
43 | bool[,] cliffMask = new bool[map.Width,map.Height]; | 41 | bool[,] cliffMask = new bool[map.Width,map.Height]; |
@@ -60,9 +58,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | |||
60 | // Add a little height. (terrain should now be above water, mostly.) | 58 | // Add a little height. (terrain should now be above water, mostly.) |
61 | map[x, y] += 20; | 59 | map[x, y] += 20; |
62 | 60 | ||
63 | int channelsX = 4; | 61 | const int channelsX = 4; |
64 | int channelWidth = (map.Width / channelsX / 4); | 62 | int channelWidth = (map.Width / channelsX / 4); |
65 | int channelsY = 4; | 63 | const int channelsY = 4; |
66 | int channelHeight = (map.Height / channelsY / 4); | 64 | int channelHeight = (map.Height / channelsY / 4); |
67 | 65 | ||
68 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); | 66 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); |
@@ -78,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects | |||
78 | { | 76 | { |
79 | for (y = 0; y < map.Height; y++) | 77 | for (y = 0; y < map.Height; y++) |
80 | { | 78 | { |
81 | if (cliffMask[x, y] == true) | 79 | if (cliffMask[x, y]) |
82 | eroder.PaintEffect(map, x, y, 4, 0.1); | 80 | eroder.PaintEffect(map, x, y, 4, 0.1); |
83 | } | 81 | } |
84 | } | 82 | } |