diff options
author | Dr Scofield | 2009-02-10 13:10:57 +0000 |
---|---|---|
committer | Dr Scofield | 2009-02-10 13:10:57 +0000 |
commit | 180be7de07014aa33bc6066f12a0819b731c1c9d (patch) | |
tree | 3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/Environment/Modules/World/Sun | |
parent | Stopgap measure: To use gridlaunch, or GUI, start opensim with (diff) | |
download | opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.zip opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.gz opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.bz2 opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.xz |
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Sun')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | 434 |
1 files changed, 0 insertions, 434 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs deleted file mode 100644 index ee96d58..0000000 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ /dev/null | |||
@@ -1,434 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.Modules | ||
37 | { | ||
38 | public class SunModule : IRegionModule | ||
39 | { | ||
40 | |||
41 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | private const double SeasonalTilt = 0.03 * Math.PI; // A daily shift of approximately 1.7188 degrees | ||
44 | private const double AverageTilt = -0.25 * Math.PI; // A 45 degree tilt | ||
45 | private const double SunCycle = 2.0D * Math.PI; // A perfect circle measured in radians | ||
46 | private const double SeasonalCycle = 2.0D * Math.PI; // Ditto | ||
47 | |||
48 | // | ||
49 | // Per Region Values | ||
50 | // | ||
51 | |||
52 | private bool ready = false; | ||
53 | |||
54 | // Configurable values | ||
55 | private string m_mode = "SL"; | ||
56 | private int m_frame_mod = 0; | ||
57 | private double m_day_length = 0; | ||
58 | private int m_year_length = 0; | ||
59 | private double m_day_night = 0; | ||
60 | // private double m_longitude = 0; | ||
61 | // private double m_latitude = 0; | ||
62 | // Configurable defaults Defaults close to SL | ||
63 | private string d_mode = "SL"; | ||
64 | private int d_frame_mod = 100; // Every 10 seconds (actually less) | ||
65 | private double d_day_length = 4; // A VW day is 4 RW hours long | ||
66 | private int d_year_length = 60; // There are 60 VW days in a VW year | ||
67 | private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3 | ||
68 | // private double d_longitude = -73.53; | ||
69 | // private double d_latitude = 41.29; | ||
70 | |||
71 | // Frame counter | ||
72 | private uint m_frame = 0; | ||
73 | |||
74 | // Cached Scene reference | ||
75 | private Scene m_scene = null; | ||
76 | |||
77 | // Calculated Once in the lifetime of a region | ||
78 | private long TicksToEpoch; // Elapsed time for 1/1/1970 | ||
79 | private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds | ||
80 | private uint SecondsPerYear; // Length of a virtual year in RW seconds | ||
81 | private double SunSpeed; // Rate of passage in radians/second | ||
82 | private double SeasonSpeed; // Rate of change for seasonal effects | ||
83 | // private double HoursToRadians; // Rate of change for seasonal effects | ||
84 | private long TicksOffset = 0; // seconds offset from UTC | ||
85 | // Calculated every update | ||
86 | private float OrbitalPosition; // Orbital placement at a point in time | ||
87 | private double HorizonShift; // Axis offset to skew day and night | ||
88 | private double TotalDistanceTravelled; // Distance since beginning of time (in radians) | ||
89 | private double SeasonalOffset; // Seaonal variation of tilt | ||
90 | private float Magnitude; // Normal tilt | ||
91 | // private double VWTimeRatio; // VW time as a ratio of real time | ||
92 | |||
93 | // Working values | ||
94 | private Vector3 Position = Vector3.Zero; | ||
95 | private Vector3 Velocity = Vector3.Zero; | ||
96 | private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f); | ||
97 | |||
98 | private long LindenHourOffset = 0; | ||
99 | private bool sunFixed = false; | ||
100 | |||
101 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); | ||
102 | |||
103 | // Current time in elapsed seconds since Jan 1st 1970 | ||
104 | private ulong CurrentTime | ||
105 | { | ||
106 | get { | ||
107 | return (ulong)(((System.DateTime.Now.Ticks) - TicksToEpoch + TicksOffset + LindenHourOffset)/10000000); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | private float GetLindenEstateHourFromCurrentTime() | ||
112 | { | ||
113 | float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); | ||
114 | |||
115 | float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6; | ||
116 | |||
117 | return hour; | ||
118 | } | ||
119 | |||
120 | private void SetTimeByLindenHour(float LindenHour) | ||
121 | { | ||
122 | // Linden hour is 24 hours with a 6 hour offset. 6-30 | ||
123 | |||
124 | if (LindenHour - 6 == 0) | ||
125 | { | ||
126 | LindenHourOffset = 0; | ||
127 | return; | ||
128 | } | ||
129 | |||
130 | // Remove LindenHourOffset to calculate it from LocalTime | ||
131 | float ticksleftover = ((float)(((long)(CurrentTime * 10000000) - (long)LindenHourOffset)/ 10000000) % ((float)SecondsPerSunCycle)); | ||
132 | float hour = (24 * (ticksleftover / SecondsPerSunCycle)); | ||
133 | |||
134 | float offsethours = 0; | ||
135 | |||
136 | if (LindenHour - 6 > hour) | ||
137 | { | ||
138 | offsethours = hour + ((LindenHour-6) - hour); | ||
139 | } | ||
140 | else | ||
141 | { | ||
142 | offsethours = hour - (hour - (LindenHour - 6)); | ||
143 | } | ||
144 | //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString()); | ||
145 | |||
146 | LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length)); | ||
147 | m_log.Debug("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString()); | ||
148 | } | ||
149 | |||
150 | // Called immediately after the module is loaded for a given region | ||
151 | // i.e. Immediately after instance creation. | ||
152 | public void Initialise(Scene scene, IConfigSource config) | ||
153 | { | ||
154 | m_scene = scene; | ||
155 | |||
156 | m_frame = 0; | ||
157 | |||
158 | TimeZone local = TimeZone.CurrentTimeZone; | ||
159 | TicksOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; | ||
160 | m_log.Debug("[SUN]: localtime offset is " + TicksOffset); | ||
161 | |||
162 | // Align ticks with Second Life | ||
163 | |||
164 | TicksToEpoch = new System.DateTime(1970,1,1).Ticks; | ||
165 | |||
166 | // Just in case they don't have the stanzas | ||
167 | try | ||
168 | { | ||
169 | // Mode: determines how the sun is handled | ||
170 | m_mode = config.Configs["Sun"].GetString("mode", d_mode); | ||
171 | // Mode: determines how the sun is handled | ||
172 | // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); | ||
173 | // Mode: determines how the sun is handled | ||
174 | // m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude); | ||
175 | // Year length in days | ||
176 | m_year_length = config.Configs["Sun"].GetInt("year_length", d_year_length); | ||
177 | // Day length in decimal hours | ||
178 | m_day_length = config.Configs["Sun"].GetDouble("day_length", d_day_length); | ||
179 | // Day to Night Ratio | ||
180 | m_day_night = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); | ||
181 | // Update frequency in frames | ||
182 | m_frame_mod = config.Configs["Sun"].GetInt("update_interval", d_frame_mod); | ||
183 | } | ||
184 | catch (Exception e) | ||
185 | { | ||
186 | m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: "+e.Message); | ||
187 | m_mode = d_mode; | ||
188 | m_year_length = d_year_length; | ||
189 | m_day_length = d_day_length; | ||
190 | m_day_night = d_day_night; | ||
191 | m_frame_mod = d_frame_mod; | ||
192 | // m_latitude = d_latitude; | ||
193 | // m_longitude = d_longitude; | ||
194 | } | ||
195 | |||
196 | switch (m_mode) | ||
197 | { | ||
198 | case "T1": | ||
199 | default: | ||
200 | case "SL": | ||
201 | // Time taken to complete a cycle (day and season) | ||
202 | |||
203 | SecondsPerSunCycle = (uint) (m_day_length * 60 * 60); | ||
204 | SecondsPerYear = (uint) (SecondsPerSunCycle*m_year_length); | ||
205 | |||
206 | // Ration of real-to-virtual time | ||
207 | |||
208 | // VWTimeRatio = 24/m_day_length; | ||
209 | |||
210 | // Speed of rotation needed to complete a cycle in the | ||
211 | // designated period (day and season) | ||
212 | |||
213 | SunSpeed = SunCycle/SecondsPerSunCycle; | ||
214 | SeasonSpeed = SeasonalCycle/SecondsPerYear; | ||
215 | |||
216 | // Horizon translation | ||
217 | |||
218 | HorizonShift = m_day_night; // Z axis translation | ||
219 | // HoursToRadians = (SunCycle/24)*VWTimeRatio; | ||
220 | |||
221 | // Insert our event handling hooks | ||
222 | |||
223 | scene.EventManager.OnFrame += SunUpdate; | ||
224 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | ||
225 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | ||
226 | scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
227 | scene.EventManager.OnEstateToolsTimeUpdate += EstateToolsTimeUpdate; | ||
228 | scene.EventManager.OnGetSunLindenHour += GetLindenEstateHourFromCurrentTime; | ||
229 | |||
230 | ready = true; | ||
231 | |||
232 | m_log.Debug("[SUN]: Mode is "+m_mode); | ||
233 | m_log.Debug("[SUN]: Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days"); | ||
234 | m_log.Debug("[SUN]: Axis offset is "+m_day_night); | ||
235 | m_log.Debug("[SUN]: Positional data updated every "+m_frame_mod+" frames"); | ||
236 | |||
237 | break; | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public void PostInitialise() | ||
242 | { | ||
243 | } | ||
244 | |||
245 | public void Close() | ||
246 | { | ||
247 | ready = false; | ||
248 | |||
249 | // Remove our hooks | ||
250 | m_scene.EventManager.OnFrame -= SunUpdate; | ||
251 | m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; | ||
252 | m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; | ||
253 | m_scene.EventManager.OnClientClosed -= ClientLoggedOut; | ||
254 | m_scene.EventManager.OnEstateToolsTimeUpdate -= EstateToolsTimeUpdate; | ||
255 | m_scene.EventManager.OnGetSunLindenHour -= GetLindenEstateHourFromCurrentTime; | ||
256 | } | ||
257 | |||
258 | public string Name | ||
259 | { | ||
260 | get { return "SunModule"; } | ||
261 | } | ||
262 | |||
263 | public bool IsSharedModule | ||
264 | { | ||
265 | get { return false; } | ||
266 | } | ||
267 | |||
268 | public void SunToClient(IClientAPI client) | ||
269 | { | ||
270 | if (m_mode != "T1") | ||
271 | { | ||
272 | if (ready) | ||
273 | { | ||
274 | if (!sunFixed) | ||
275 | GenSunPos(); // Generate shared values once | ||
276 | client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | |||
281 | public void SunUpdate() | ||
282 | { | ||
283 | if (((m_frame++%m_frame_mod) != 0) || !ready || sunFixed) | ||
284 | { | ||
285 | return; | ||
286 | } | ||
287 | |||
288 | GenSunPos(); // Generate shared values once | ||
289 | |||
290 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
291 | foreach (ScenePresence avatar in avatars) | ||
292 | { | ||
293 | if (!avatar.IsChildAgent) | ||
294 | avatar.ControllingClient.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); | ||
295 | } | ||
296 | |||
297 | // set estate settings for region access to sun position | ||
298 | m_scene.RegionInfo.RegionSettings.SunVector = Position; | ||
299 | //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); | ||
300 | } | ||
301 | |||
302 | public void ForceSunUpdateToAllClients() | ||
303 | { | ||
304 | GenSunPos(); // Generate shared values once | ||
305 | |||
306 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
307 | foreach (ScenePresence avatar in avatars) | ||
308 | { | ||
309 | if (!avatar.IsChildAgent) | ||
310 | avatar.ControllingClient.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); | ||
311 | } | ||
312 | |||
313 | // set estate settings for region access to sun position | ||
314 | m_scene.RegionInfo.RegionSettings.SunVector = Position; | ||
315 | m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime(); | ||
316 | } | ||
317 | |||
318 | /// <summary> | ||
319 | /// Calculate the sun's orbital position and its velocity. | ||
320 | /// </summary> | ||
321 | private void GenSunPos() | ||
322 | { | ||
323 | TotalDistanceTravelled = SunSpeed * CurrentTime; // distance measured in radians | ||
324 | OrbitalPosition = (float) (TotalDistanceTravelled%SunCycle); // position measured in radians | ||
325 | |||
326 | // TotalDistanceTravelled += HoursToRadians-(0.25*Math.PI)*Math.Cos(HoursToRadians)-OrbitalPosition; | ||
327 | // OrbitalPosition = (float) (TotalDistanceTravelled%SunCycle); | ||
328 | |||
329 | SeasonalOffset = SeasonSpeed * CurrentTime; // Present season determined as total radians travelled around season cycle | ||
330 | |||
331 | Tilt.W = (float) (AverageTilt + (SeasonalTilt*Math.Sin(SeasonalOffset))); // Calculate seasonal orbital N/S tilt | ||
332 | |||
333 | // m_log.Debug("[SUN] Total distance travelled = "+TotalDistanceTravelled+", present position = "+OrbitalPosition+"."); | ||
334 | // m_log.Debug("[SUN] Total seasonal progress = "+SeasonalOffset+", present tilt = "+Tilt.W+"."); | ||
335 | |||
336 | // The sun rotates about the Z axis | ||
337 | |||
338 | Position.X = (float) Math.Cos(-TotalDistanceTravelled); | ||
339 | Position.Y = (float) Math.Sin(-TotalDistanceTravelled); | ||
340 | Position.Z = 0; | ||
341 | |||
342 | // For interest we rotate it slightly about the X access. | ||
343 | // Celestial tilt is a value that ranges .025 | ||
344 | |||
345 | Position *= Tilt; | ||
346 | |||
347 | // Finally we shift the axis so that more of the | ||
348 | // circle is above the horizon than below. This | ||
349 | // makes the nights shorter than the days. | ||
350 | |||
351 | Position.Z = Position.Z + (float) HorizonShift; | ||
352 | Position = Vector3.Normalize(Position); | ||
353 | |||
354 | // m_log.Debug("[SUN] Position("+Position.X+","+Position.Y+","+Position.Z+")"); | ||
355 | |||
356 | Velocity.X = 0; | ||
357 | Velocity.Y = 0; | ||
358 | Velocity.Z = (float) SunSpeed; | ||
359 | |||
360 | // Correct angular velocity to reflect the seasonal rotation | ||
361 | |||
362 | Magnitude = Position.Length(); | ||
363 | if (sunFixed) | ||
364 | { | ||
365 | Velocity.X = 0; | ||
366 | Velocity.Y = 0; | ||
367 | Velocity.Z = 0; | ||
368 | return; | ||
369 | } | ||
370 | |||
371 | Velocity = (Velocity * Tilt) * (1.0f / Magnitude); | ||
372 | |||
373 | // m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")"); | ||
374 | } | ||
375 | |||
376 | private void ClientLoggedOut(UUID AgentId) | ||
377 | { | ||
378 | lock (m_rootAgents) | ||
379 | { | ||
380 | if (m_rootAgents.ContainsKey(AgentId)) | ||
381 | { | ||
382 | m_rootAgents.Remove(AgentId); | ||
383 | } | ||
384 | } | ||
385 | } | ||
386 | |||
387 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) | ||
388 | { | ||
389 | lock (m_rootAgents) | ||
390 | { | ||
391 | if (m_rootAgents.ContainsKey(avatar.UUID)) | ||
392 | { | ||
393 | m_rootAgents[avatar.UUID] = avatar.RegionHandle; | ||
394 | } | ||
395 | else | ||
396 | { | ||
397 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); | ||
398 | SunToClient(avatar.ControllingClient); | ||
399 | } | ||
400 | } | ||
401 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | ||
402 | } | ||
403 | |||
404 | private void MakeChildAgent(ScenePresence avatar) | ||
405 | { | ||
406 | lock (m_rootAgents) | ||
407 | { | ||
408 | if (m_rootAgents.ContainsKey(avatar.UUID)) | ||
409 | { | ||
410 | if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) | ||
411 | { | ||
412 | m_rootAgents.Remove(avatar.UUID); | ||
413 | } | ||
414 | } | ||
415 | } | ||
416 | } | ||
417 | |||
418 | public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) | ||
419 | { | ||
420 | if (m_scene.RegionInfo.RegionHandle == regionHandle) | ||
421 | { | ||
422 | SetTimeByLindenHour(LindenHour); | ||
423 | |||
424 | //if (useEstateTime) | ||
425 | //LindenHourOffset = 0; | ||
426 | |||
427 | ForceSunUpdateToAllClients(); | ||
428 | sunFixed = FixedTime; | ||
429 | if (sunFixed) | ||
430 | GenSunPos(); | ||
431 | } | ||
432 | } | ||
433 | } | ||
434 | } | ||