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author | Adam Frisby | 2008-04-30 21:22:29 +0000 |
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committer | Adam Frisby | 2008-04-30 21:22:29 +0000 |
commit | 4a8c1e4393ac64c84b03aeb16bacb9ddd0a2fae6 (patch) | |
tree | 49dde0575502e89aeed428b4190c68306e929b69 /OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs | |
parent | * Previous commit managed to miss some files despite me hitting 'Select all'. (diff) | |
download | opensim-SC-4a8c1e4393ac64c84b03aeb16bacb9ddd0a2fae6.zip opensim-SC-4a8c1e4393ac64c84b03aeb16bacb9ddd0a2fae6.tar.gz opensim-SC-4a8c1e4393ac64c84b03aeb16bacb9ddd0a2fae6.tar.bz2 opensim-SC-4a8c1e4393ac64c84b03aeb16bacb9ddd0a2fae6.tar.xz |
* Commiting a bunch of missed files.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs new file mode 100644 index 0000000..c14ae57 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs | |||
@@ -0,0 +1,123 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.IO; | ||
30 | using System.IO.Compression; | ||
31 | using System.Text; | ||
32 | using System.Xml; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Modules.ExportSerialiser | ||
36 | { | ||
37 | internal class SerialiseObjects : IFileSerialiser | ||
38 | { | ||
39 | #region IFileSerialiser Members | ||
40 | |||
41 | public string WriteToFile(Scene scene, string dir) | ||
42 | { | ||
43 | string targetFileName = dir + "objects.xml"; | ||
44 | |||
45 | SaveSerialisedToFile(targetFileName, scene); | ||
46 | |||
47 | return "objects.xml"; | ||
48 | } | ||
49 | |||
50 | #endregion | ||
51 | |||
52 | public void SaveSerialisedToFile(string fileName, Scene scene) | ||
53 | { | ||
54 | string xmlstream = GetObjectXml(scene); | ||
55 | |||
56 | MemoryStream stream = ReformatXmlString(xmlstream); | ||
57 | |||
58 | stream.Seek(0, SeekOrigin.Begin); | ||
59 | CreateXmlFile(stream, fileName); | ||
60 | |||
61 | stream.Seek(0, SeekOrigin.Begin); | ||
62 | CreateCompressedXmlFile(stream, fileName); | ||
63 | } | ||
64 | |||
65 | private static MemoryStream ReformatXmlString(string xmlstream) | ||
66 | { | ||
67 | MemoryStream stream = new MemoryStream(); | ||
68 | XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); | ||
69 | XmlDocument doc = new XmlDocument(); | ||
70 | |||
71 | doc.LoadXml(xmlstream); | ||
72 | formatter.Formatting = Formatting.Indented; | ||
73 | doc.WriteContentTo(formatter); | ||
74 | formatter.Flush(); | ||
75 | return stream; | ||
76 | } | ||
77 | |||
78 | private static string GetObjectXml(Scene scene) | ||
79 | { | ||
80 | string xmlstream = "<scene>"; | ||
81 | |||
82 | List<EntityBase> EntityList = scene.GetEntities(); | ||
83 | List<string> EntityXml = new List<string>(); | ||
84 | |||
85 | foreach (EntityBase ent in EntityList) | ||
86 | { | ||
87 | if (ent is SceneObjectGroup) | ||
88 | { | ||
89 | EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); | ||
90 | } | ||
91 | } | ||
92 | EntityXml.Sort(); | ||
93 | |||
94 | foreach (string xml in EntityXml) | ||
95 | xmlstream += xml; | ||
96 | |||
97 | xmlstream += "</scene>"; | ||
98 | return xmlstream; | ||
99 | } | ||
100 | |||
101 | private static void CreateXmlFile(MemoryStream xmlStream, string fileName) | ||
102 | { | ||
103 | FileStream objectsFile = new FileStream(fileName, FileMode.Create); | ||
104 | |||
105 | xmlStream.WriteTo(objectsFile); | ||
106 | objectsFile.Flush(); | ||
107 | objectsFile.Close(); | ||
108 | } | ||
109 | |||
110 | private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName) | ||
111 | { | ||
112 | #region GZip Compressed Version | ||
113 | FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); | ||
114 | MemoryStream gzipMSStream = new MemoryStream(); | ||
115 | GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); | ||
116 | xmlStream.WriteTo(gzipStream); | ||
117 | gzipMSStream.WriteTo(objectsFileCompressed); | ||
118 | objectsFileCompressed.Flush(); | ||
119 | objectsFileCompressed.Close(); | ||
120 | #endregion | ||
121 | } | ||
122 | } | ||
123 | } \ No newline at end of file | ||