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authorJustin Clarke Casey2008-06-27 14:25:36 +0000
committerJustin Clarke Casey2008-06-27 14:25:36 +0000
commit836557a2f7a0bfae129626b54150cefd782cbaf9 (patch)
tree823c008e343c4e1dd61a8300bb0506612073fc8f /OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
parentadded in new type for mapping texture objects to the db (diff)
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* refactor: fission InnerScene.AddSceneObject()
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 7b3ce5a..ed211e4 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
68 //if we want this to be a import method then we need new uuids for the object to avoid any clashes 68 //if we want this to be a import method then we need new uuids for the object to avoid any clashes
69 //obj.RegenerateFullIDs(); 69 //obj.RegenerateFullIDs();
70 70
71 scene.AddSceneObject(obj, true); 71 scene.AddNewSceneObject(obj, true);
72 } 72 }
73 } 73 }
74 else 74 else