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author | Justin Clarke Casey | 2008-05-30 17:52:14 +0000 |
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committer | Justin Clarke Casey | 2008-05-30 17:52:14 +0000 |
commit | 4f237f3ae3b8561de0dacd1ec0e937ec7a8e0307 (patch) | |
tree | 728db0e5d0691b553b8ebe4e5a13560c4657c7e2 /OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |
parent | Mantis#1422. Thank you kindly, Xantor for your llLoopSound() (diff) | |
download | opensim-SC-4f237f3ae3b8561de0dacd1ec0e937ec7a8e0307.zip opensim-SC-4f237f3ae3b8561de0dacd1ec0e937ec7a8e0307.tar.gz opensim-SC-4f237f3ae3b8561de0dacd1ec0e937ec7a8e0307.tar.bz2 opensim-SC-4f237f3ae3b8561de0dacd1ec0e937ec7a8e0307.tar.xz |
* Crudely migrate SceneXmlLoader into the Serializer module
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index 331b460..752b5b6 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
30 | 31 | ||
@@ -32,6 +33,18 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
32 | { | 33 | { |
33 | public interface IRegionSerialiser | 34 | public interface IRegionSerialiser |
34 | { | 35 | { |
35 | List<string> SerialiseRegion(Scene scene, string saveDir); | 36 | List<string> SerialiseRegion(Scene scene, string saveDir); |
37 | |||
38 | void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); | ||
39 | |||
40 | void SavePrimsToXml(Scene scene, string fileName); | ||
41 | |||
42 | void LoadPrimsFromXml2(Scene scene, string fileName); | ||
43 | |||
44 | void SavePrimsToXml2(Scene scene, string fileName); | ||
45 | |||
46 | void LoadGroupFromXml2String(Scene scene, string xmlString); | ||
47 | |||
48 | string SavePrimGroupToXML2String(SceneObjectGroup grp); | ||
36 | } | 49 | } |
37 | } \ No newline at end of file | 50 | } |