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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs136
1 files changed, 68 insertions, 68 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index d31a250..43e8f36 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
47 47
48 #region Constants 48 #region Constants
49 // These are here for testing. They will be taken out 49 // These are here for testing. They will be taken out
50 50
51 //private uint PERM_ALL = (uint)2147483647; 51 //private uint PERM_ALL = (uint)2147483647;
52 private uint PERM_COPY = (uint)32768; 52 private uint PERM_COPY = (uint)32768;
53 //private uint PERM_MODIFY = (uint)16384; 53 //private uint PERM_MODIFY = (uint)16384;
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
59 59
60 #region Bypass Permissions / Debug Permissions Stuff 60 #region Bypass Permissions / Debug Permissions Stuff
61 61
62 // Bypasses the permissions engine 62 // Bypasses the permissions engine
63 private bool m_bypassPermissions = false; 63 private bool m_bypassPermissions = false;
64 private bool m_bypassPermissionsValue = true; 64 private bool m_bypassPermissionsValue = true;
65 private bool m_debugPermissions = false; 65 private bool m_debugPermissions = false;
@@ -126,18 +126,18 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
126 public void Initialise(Scene scene, IConfigSource config) 126 public void Initialise(Scene scene, IConfigSource config)
127 { 127 {
128 m_scene = scene; 128 m_scene = scene;
129 129
130 IConfig myConfig = config.Configs["Startup"]; 130 IConfig myConfig = config.Configs["Startup"];
131
132 string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
133 131
134 List<string> modules=new List<string>(permissionModules.Split(',')); 132 string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
133
134 List<string> modules=new List<string>(permissionModules.Split(','));
135 135
136 if(!modules.Contains("DefaultPermissionsModule")) 136 if (!modules.Contains("DefaultPermissionsModule"))
137 return; 137 return;
138
139 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
138 140
139 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
140
141 m_scene.RegisterModuleInterface<IScenePermissions>(this); 141 m_scene.RegisterModuleInterface<IScenePermissions>(this);
142 142
143 //Register functions with Scene External Checks! 143 //Register functions with Scene External Checks!
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
212 get { return false; } 212 get { return false; }
213 } 213 }
214 214
215 #endregion 215 #endregion
216 216
217 #region Helper Functions 217 #region Helper Functions
218 protected void SendPermissionError(LLUUID user, string reason) 218 protected void SendPermissionError(LLUUID user, string reason)
@@ -252,38 +252,38 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
252 } 252 }
253#endregion 253#endregion
254 254
255 public bool PropagatePermissions() 255 public bool PropagatePermissions()
256 { 256 {
257 return false; 257 return false;
258 } 258 }
259 259
260 public bool BypassPermissions() 260 public bool BypassPermissions()
261 { 261 {
262 return m_bypassPermissions; 262 return m_bypassPermissions;
263 } 263 }
264 264
265 public void SetBypassPermissions(bool value) 265 public void SetBypassPermissions(bool value)
266 { 266 {
267 m_bypassPermissions=value; 267 m_bypassPermissions=value;
268 } 268 }
269 269
270 #region Object Permissions 270 #region Object Permissions
271 271
272 public uint GenerateClientFlags(LLUUID user, LLUUID objID) 272 public uint GenerateClientFlags(LLUUID user, LLUUID objID)
273 { 273 {
274 // Here's the way this works, 274 // Here's the way this works,
275 // ObjectFlags and Permission flags are two different enumerations 275 // ObjectFlags and Permission flags are two different enumerations
276 // ObjectFlags, however, tells the client to change what it will allow the user to do. 276 // ObjectFlags, however, tells the client to change what it will allow the user to do.
277 // So, that means that all of the permissions type ObjectFlags are /temporary/ and only 277 // So, that means that all of the permissions type ObjectFlags are /temporary/ and only
278 // supposed to be set when customizing the objectflags for the client. 278 // supposed to be set when customizing the objectflags for the client.
279 279
280 // These temporary objectflags get computed and added in this function based on the 280 // These temporary objectflags get computed and added in this function based on the
281 // Permission mask that's appropriate! 281 // Permission mask that's appropriate!
282 // Outside of this method, they should never be added to objectflags! 282 // Outside of this method, they should never be added to objectflags!
283 // -teravus 283 // -teravus
284 284
285 SceneObjectPart task=m_scene.GetSceneObjectPart(objID); 285 SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
286 286
287 // this shouldn't ever happen.. return no permissions/objectflags. 287 // this shouldn't ever happen.. return no permissions/objectflags.
288 if (task == null) 288 if (task == null)
289 return (uint)0; 289 return (uint)0;
@@ -292,7 +292,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
292 LLUUID objectOwner = task.OwnerID; 292 LLUUID objectOwner = task.OwnerID;
293 293
294 294
295 // Remove any of the objectFlags that are temporary. These will get added back if appropriate 295 // Remove any of the objectFlags that are temporary. These will get added back if appropriate
296 // in the next bit of code 296 // in the next bit of code
297 297
298 objflags &= (uint) 298 objflags &= (uint)
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
354 354
355 private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask) 355 private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
356 { 356 {
357 // We are adding the temporary objectflags to the object's objectflags based on the 357 // We are adding the temporary objectflags to the object's objectflags based on the
358 // permission flag given. These change the F flags on the client. 358 // permission flag given. These change the F flags on the client.
359 359
360 if ((setPermissionMask & (uint)PermissionMask.Copy) != 0) 360 if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
@@ -404,7 +404,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
404 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); 404 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
405 405
406 // People shouldn't be able to do anything with locked objects, except the Administrator 406 // People shouldn't be able to do anything with locked objects, except the Administrator
407 // The 'set permissions' runs through a different permission check, so when an object owner 407 // The 'set permissions' runs through a different permission check, so when an object owner
408 // sets an object locked, the only thing that they can do is unlock it. 408 // sets an object locked, the only thing that they can do is unlock it.
409 // 409 //
410 // Nobody but the object owner can set permissions on an object 410 // Nobody but the object owner can set permissions on an object
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
458 bool permission = false; 458 bool permission = false;
459 string reason = "Only registered users may communicate with another account."; 459 string reason = "Only registered users may communicate with another account.";
460 460
461 461
462 if (IsAdministrator(user)) 462 if (IsAdministrator(user))
463 permission = true; 463 permission = true;
464 464
@@ -521,7 +521,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
521 return GenericParcelPermission(user, parcel); 521 return GenericParcelPermission(user, parcel);
522 } 522 }
523#endregion 523#endregion
524 524
525 #region Permission Checks 525 #region Permission Checks
526 private bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene) 526 private bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene)
527 { 527 {
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
607 { 607 {
608 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 608 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
609 if (m_bypassPermissions) return m_bypassPermissionsValue; 609 if (m_bypassPermissions) return m_bypassPermissionsValue;
610 610
611 return GenericCommunicationPermission(user, target); 611 return GenericCommunicationPermission(user, target);
612 } 612 }
613 613
@@ -632,8 +632,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
632 return false; 632 return false;
633 } 633 }
634 634
635 // The client 635 // The client
636 // may request to edit linked parts, and therefore, it needs 636 // may request to edit linked parts, and therefore, it needs
637 // to also check for SceneObjectPart 637 // to also check for SceneObjectPart
638 638
639 // If it's not an object, we cant edit it. 639 // If it's not an object, we cant edit it.
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
647 647
648 648
649 LLUUID taskOwner = null; 649 LLUUID taskOwner = null;
650 // Added this because at this point in time it wouldn't be wise for 650 // Added this because at this point in time it wouldn't be wise for
651 // the administrator object permissions to take effect. 651 // the administrator object permissions to take effect.
652 LLUUID objectOwner = task.OwnerID; 652 LLUUID objectOwner = task.OwnerID;
653 653
@@ -682,12 +682,12 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
682 682
683 683
684 // This is an exception to the generic object permission. 684 // This is an exception to the generic object permission.
685 // Administrators who lock their objects should not be able to move them, 685 // Administrators who lock their objects should not be able to move them,
686 // however generic object permission should return true. 686 // however generic object permission should return true.
687 // This keeps locked objects from being affected by random click + drag actions by accident 687 // This keeps locked objects from being affected by random click + drag actions by accident
688 // and allows the administrator to grab or delete a locked object. 688 // and allows the administrator to grab or delete a locked object.
689 689
690 // Administrators and estate managers are still able to click+grab locked objects not 690 // Administrators and estate managers are still able to click+grab locked objects not
691 // owned by them in the scene 691 // owned by them in the scene
692 // This is by design. 692 // This is by design.
693 693
@@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
834 834
835 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; 835 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
836 LLUUID taskOwner = null; 836 LLUUID taskOwner = null;
837 // Added this because at this point in time it wouldn't be wise for 837 // Added this because at this point in time it wouldn't be wise for
838 // the administrator object permissions to take effect. 838 // the administrator object permissions to take effect.
839 LLUUID objectOwner = task.OwnerID; 839 LLUUID objectOwner = task.OwnerID;
840 840
@@ -895,61 +895,61 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
895 895
896 #endregion 896 #endregion
897 897
898 public bool CanLinkObject(LLUUID userID, LLUUID objectID) 898 public bool CanLinkObject(LLUUID userID, LLUUID objectID)
899 { 899 {
900 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 900 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
901 if (m_bypassPermissions) return m_bypassPermissionsValue; 901 if (m_bypassPermissions) return m_bypassPermissionsValue;
902 902
903 return true; 903 return true;
904 } 904 }
905 905
906 public bool CanDelinkObject(LLUUID userID, LLUUID objectID) 906 public bool CanDelinkObject(LLUUID userID, LLUUID objectID)
907 { 907 {
908 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 908 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
909 if (m_bypassPermissions) return m_bypassPermissionsValue; 909 if (m_bypassPermissions) return m_bypassPermissionsValue;
910 910
911 return true; 911 return true;
912 } 912 }
913 913
914 public bool CanBuyLand(LLUUID userID, ILandObject parcel, Scene scene) 914 public bool CanBuyLand(LLUUID userID, ILandObject parcel, Scene scene)
915 { 915 {
916 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 916 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
917 if (m_bypassPermissions) return m_bypassPermissionsValue; 917 if (m_bypassPermissions) return m_bypassPermissionsValue;
918 918
919 return true; 919 return true;
920 } 920 }
921 921
922 public bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 922 public bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
923 { 923 {
924 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 924 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
925 if (m_bypassPermissions) return m_bypassPermissionsValue; 925 if (m_bypassPermissions) return m_bypassPermissionsValue;
926 926
927 return true; 927 return true;
928 } 928 }
929 929
930 public bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 930 public bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
931 { 931 {
932 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 932 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
933 if (m_bypassPermissions) return m_bypassPermissionsValue; 933 if (m_bypassPermissions) return m_bypassPermissionsValue;
934 934
935 return true; 935 return true;
936 } 936 }
937 937
938 public bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) 938 public bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
939 { 939 {
940 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 940 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
941 if (m_bypassPermissions) return m_bypassPermissionsValue; 941 if (m_bypassPermissions) return m_bypassPermissionsValue;
942 942
943 return true; 943 return true;
944 } 944 }
945 945
946 public bool CanTeleport(LLUUID userID) 946 public bool CanTeleport(LLUUID userID)
947 { 947 {
948 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 948 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
949 if (m_bypassPermissions) return m_bypassPermissionsValue; 949 if (m_bypassPermissions) return m_bypassPermissionsValue;
950 950
951 return true; 951 return true;
952 } 952 }
953 953
954 954
955 } 955 }