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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs index 86472f6..7227cf0 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using OpenSim.Region.Environment.Interfaces; | 30 | using OpenSim.Region.Environment.Interfaces; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
@@ -40,8 +40,8 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
40 | { | 40 | { |
41 | // if (m_enabled) | 41 | // if (m_enabled) |
42 | // { | 42 | // { |
43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new LLVector3(128, 128, 40), scene); | 43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene); |
44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new LLVector3(136, 128, 40), scene); | 44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene); |
45 | // scene.AddNewClient(testAvatar, false); | 45 | // scene.AddNewClient(testAvatar, false); |
46 | // scene.AddNewClient(testAvatar2, false); | 46 | // scene.AddNewClient(testAvatar2, false); |
47 | // } | 47 | // } |