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authorJustin Clarke Casey2008-10-29 18:38:10 +0000
committerJustin Clarke Casey2008-10-29 18:38:10 +0000
commit8a3157aa6a83b7b84811cd4675ba9fc8e6fbd32e (patch)
tree76fe871eb5c1f1602fd7df1ec2cdeb89602ecb51 /OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
parentViewer side normals and UV fixes on profile cuts. Sync with primmesher.dll fo... (diff)
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* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 3e78396..da7a10c 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -702,6 +702,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
702 public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) 702 public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
703 { 703 {
704 } 704 }
705
706 public void SendImageNotFound(UUID imageid)
707 {
708 }
705 709
706 public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) 710 public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
707 { 711 {