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authorMelanie Thielker2008-07-14 01:32:16 +0000
committerMelanie Thielker2008-07-14 01:32:16 +0000
commiteaf9383b599041c86877cb11a698ae7ad4be8d46 (patch)
treedf5561fae3aeff44c19e5a625ad818f8ee08606b /OpenSim/Region/Environment/Modules/World/Land
parentPatch #9148 (diff)
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Patch #9149
Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 4a5948f..e52896a 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
300 { 300 {
301 if (over.landData.localID == landData.localID) 301 if (over.landData.localID == landData.localID)
302 { 302 {
303 if ((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) 303 if (((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage)
304 avatars[i].Invulnerable = false; 304 avatars[i].Invulnerable = false;
305 else 305 else
306 avatars[i].Invulnerable = true; 306 avatars[i].Invulnerable = true;