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authorAdam Frisby2008-05-06 04:56:48 +0000
committerAdam Frisby2008-05-06 04:56:48 +0000
commit31cd162d34ab03284186484924e434a1187942cf (patch)
tree0edad805100caebd12d3bb103bef42503b92de57 /OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
parent* Committing a bunch of work for control snatching. Not done yet. No visib... (diff)
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* Cleaning up code, making it conform to OpenSim standards.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index f891332..5e65608 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -44,8 +44,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
44 m_scene = scene; 44 m_scene = scene;
45 landChannel = new LandChannel(scene); 45 landChannel = new LandChannel(scene);
46 46
47 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts; 47 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.AddPrimToLandPrimCounts;
48 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; 48 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.UpdateLandPrimCounts;
49 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); 49 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
50 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); 50 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
51 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest; 51 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;