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authorJustin Clarke Casey2009-02-09 20:52:04 +0000
committerJustin Clarke Casey2009-02-09 20:52:04 +0000
commita034b640dab9d08b23270e1ee8255ae92fa8f816 (patch)
treebe960c46df5062b5e9e2d1e17fe402ef0596fadd /OpenSim/Region/Environment/Modules/World/Archiver
parenta last set of files that seem to have embedded ^M in them (diff)
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* Add the ability to type help <command> for more detailed help about a specific command if any is available
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
index ed494fc..cd81169 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
@@ -64,11 +64,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
64 64
65 public void Close() 65 public void Close()
66 { 66 {
67 } 67 }
68 68
69 public void ArchiveRegion(string savePath) 69 public void ArchiveRegion(string savePath)
70 { 70 {
71 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); 71 m_log.InfoFormat(
72 "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
72 73
73 new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion(); 74 new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
74 } 75 }
@@ -80,7 +81,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
80 81
81 public void DearchiveRegion(string loadPath) 82 public void DearchiveRegion(string loadPath)
82 { 83 {
83 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); 84 m_log.InfoFormat(
85 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
84 86
85 new ArchiveReadRequest(m_scene, loadPath).DearchiveRegion(); 87 new ArchiveReadRequest(m_scene, loadPath).DearchiveRegion();
86 } 88 }