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authorJustin Clarke Casey2008-06-16 15:36:01 +0000
committerJustin Clarke Casey2008-06-16 15:36:01 +0000
commitba69cc31e5bfb3386880d4bc142df236531ab055 (patch)
treea1a6013b72f01b336aef115ac34d1cde6a4c29da /OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
parentthe beginning of the great id format migration. This makes (diff)
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* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs105
1 files changed, 105 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
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+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -0,0 +1,105 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Framework;
29using OpenSim.Framework.Communications.Cache;
30using OpenSim.Region.Environment.Interfaces;
31using OpenSim.Region.Environment.Scenes;
32using System.Collections.Generic;
33using System.Threading;
34using libsecondlife;
35
36namespace OpenSim.Region.Environment.Modules.World.Archiver
37{
38 /// <summary>
39 /// Encapsulate the asynchronous requests for the assets required for an archive operation
40 /// </summary>
41 class AssetsRequest
42 {
43 /// <summary>
44 /// Callback used when all the assets requested have been received.
45 /// </summary>
46 protected AssetsRequestCallback m_assetsRequestCallback;
47
48 /// <summary>
49 /// Assets retrieved in this request
50 /// </summary>
51 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
52
53 /// <summary>
54 /// Record the number of asset replies required so we know when we've finished
55 /// </summary>
56 private int m_repliesRequired;
57
58 /// <summary>
59 /// Asset cache used to request the assets
60 /// </summary>
61 protected AssetCache m_assetCache;
62
63 protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection<LLUUID> uuids)
64 {
65 m_assetsRequestCallback = assetsRequestCallback;
66 m_assetCache = assetCache;
67 m_repliesRequired = uuids.Count;
68
69 // We can stop here if there are no assets to fetch
70 if (m_repliesRequired == 0)
71 m_assetsRequestCallback(m_assets);
72
73 foreach (LLUUID uuid in uuids)
74 {
75 m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
76 }
77 }
78
79 /// <summary>
80 /// Called back by the asset cache when it has the asset
81 /// </summary>
82 /// <param name="assetID"></param>
83 /// <param name="asset"></param>
84 public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
85 {
86 m_assets[assetID] = asset;
87
88 if (m_assets.Count == m_repliesRequired)
89 {
90 // We want to stop using the asset cache thread asap as we now need to do the actual work of producing the archive
91 Thread newThread = new Thread(PerformAssetsRequestCallback);
92 newThread.Name = "OpenSimulator archiving thread post assets receipt";
93 newThread.Start();
94 }
95 }
96
97 /// <summary>
98 /// Perform the callback on the original requester of the assets
99 /// </summary>
100 protected void PerformAssetsRequestCallback()
101 {
102 m_assetsRequestCallback(m_assets);
103 }
104 }
105}