diff options
author | Jeff Ames | 2008-09-09 01:26:48 +0000 |
---|---|---|
committer | Jeff Ames | 2008-09-09 01:26:48 +0000 |
commit | fae34bb10cfa10702faf5c19d8c8517faa018cb5 (patch) | |
tree | 2001f24703b010957254dbb49ef5e222ff30b84d /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |
parent | Fix state xxx within state xxx itself triggering a state "change" to (diff) | |
download | opensim-SC-fae34bb10cfa10702faf5c19d8c8517faa018cb5.zip opensim-SC-fae34bb10cfa10702faf5c19d8c8517faa018cb5.tar.gz opensim-SC-fae34bb10cfa10702faf5c19d8c8517faa018cb5.tar.bz2 opensim-SC-fae34bb10cfa10702faf5c19d8c8517faa018cb5.tar.xz |
Update svn properties, formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index a59148b..4a51398 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -176,8 +176,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
176 | /// within this object). | 176 | /// within this object). |
177 | /// </summary> | 177 | /// </summary> |
178 | /// <param name="sceneObject"></param> | 178 | /// <param name="sceneObject"></param> |
179 | /// <param name="assetUuids"></param> | 179 | /// <param name="assetUuids"></param> |
180 | protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, int> assetUuids) | 180 | protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, int> assetUuids) |
181 | { | 181 | { |
182 | AssetBase objectAsset = GetAsset(sceneObjectUuid); | 182 | AssetBase objectAsset = GetAsset(sceneObjectUuid); |
183 | 183 | ||