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author | Adam Frisby | 2008-04-17 13:20:06 +0000 |
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committer | Adam Frisby | 2008-04-17 13:20:06 +0000 |
commit | a0fc29878e3279891d2ce9d53b537cbe52946f5e (patch) | |
tree | 2baff67d85fc62dc946a863867c76323999b477a /OpenSim/Region/Environment/Modules/Terrain/FileLoaders | |
parent | * Added a directory for the SVN module. More about to come. (diff) | |
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* Added a directory for the SVN module. More about to come.* SVNBackupModule
* See OpenSim.ini.example settings for how to use
* Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim.
* Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list.
* It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files.
* Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/FileLoaders')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs index 83ee341..7575b1b 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs | |||
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders | |||
130 | public void SaveFile(string filename, ITerrainChannel map) | 130 | public void SaveFile(string filename, ITerrainChannel map) |
131 | { | 131 | { |
132 | FileInfo file = new FileInfo(filename); | 132 | FileInfo file = new FileInfo(filename); |
133 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | 133 | FileStream s = file.Open(FileMode.Create, FileAccess.Write); |
134 | BinaryWriter bs = new BinaryWriter(s); | 134 | BinaryWriter bs = new BinaryWriter(s); |
135 | 135 | ||
136 | int x, y; | 136 | int x, y; |