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authorMike Mazur2009-02-04 00:01:36 +0000
committerMike Mazur2009-02-04 00:01:36 +0000
commit0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch)
treea90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture
parent* Add another object to the existing save oar test (diff)
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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 0974f02..bddf10d 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -231,21 +231,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
231 231
232 // Create a new asset for user 232 // Create a new asset for user
233 AssetBase asset = new AssetBase(); 233 AssetBase asset = new AssetBase();
234 asset.FullID = UUID.Random(); 234 asset.Metadata.FullID = UUID.Random();
235 asset.Data = assetData; 235 asset.Data = assetData;
236 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); 236 asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
237 asset.Type = 0; 237 asset.Metadata.Type = 0;
238 asset.Description = "dynamic image"; 238 asset.Metadata.Description = "dynamic image";
239 asset.Local = false; 239 asset.Metadata.Local = false;
240 asset.Temporary = true; 240 asset.Metadata.Temporary = true;
241 scene.AssetCache.AddAsset(asset); 241 scene.AssetCache.AddAsset(asset);
242 242
243 LastAssetID = asset.FullID; 243 LastAssetID = asset.Metadata.FullID;
244 244
245 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); 245 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
246 if (cacheLayerDecode != null) 246 if (cacheLayerDecode != null)
247 { 247 {
248 cacheLayerDecode.syncdecode(asset.FullID, asset.Data); 248 cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
249 } 249 }
250 cacheLayerDecode = null; 250 cacheLayerDecode = null;
251 251
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
256 UUID oldID = tmptex.DefaultTexture.TextureID; 256 UUID oldID = tmptex.DefaultTexture.TextureID;
257 scene.AssetCache.ExpireAsset(oldID); 257 scene.AssetCache.ExpireAsset(oldID);
258 258
259 tmptex.DefaultTexture.TextureID = asset.FullID; 259 tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
260 // I'm pretty sure we always want to force this to true 260 // I'm pretty sure we always want to force this to true
261 tmptex.DefaultTexture.Fullbright = true; 261 tmptex.DefaultTexture.Fullbright = true;
262 262
@@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
287 try 287 try
288 { 288 {
289 result = OpenJPEG.EncodeFromImage(joint, true); 289 result = OpenJPEG.EncodeFromImage(joint, true);
290 } 290 }
291 catch (Exception) 291 catch (Exception)
292 { 292 {
293 Console.WriteLine( 293 Console.WriteLine(