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authorJustin Clarke Casey2008-11-07 22:08:58 +0000
committerJustin Clarke Casey2008-11-07 22:08:58 +0000
commitba1d9ca26b7b5e865824e16dc8930e85ef27eb54 (patch)
treef294fd0129360fef926a7ebd610adf4b7b813afa /OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs
parent* Rename PrimIDAllocate() to more effectively convey what it does, and put th... (diff)
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* refactor: cleanup AllocateLocalPrimId() a bit more
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs
index ca20ee6..d0015f7 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs
@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
56 { 56 {
57 #region Constructors 57 #region Constructors
58 58
59 public BeamMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) 59 public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
60 : base(scene, LocalId, groupPos, transparency) 60 : base(scene, groupPos, transparency)
61 { 61 {
62 SetBeamToUUID(To, color); 62 SetBeamToUUID(To, color);
63 } 63 }
64 64
65 public BeamMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) 65 public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
66 : base(scene, uuid, LocalId, groupPos, transparency) 66 : base(scene, uuid, groupPos, transparency)
67 { 67 {
68 SetBeamToUUID(To, color); 68 SetBeamToUUID(To, color);
69 } 69 }