diff options
Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index 4f9aa2a..9ed8c0b 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules | |||
80 | { | 80 | { |
81 | if (profile.RootFolder != null) | 81 | if (profile.RootFolder != null) |
82 | { | 82 | { |
83 | //Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs | 83 | //Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs |
84 | // then store assetid and itemId and wearable type in a database | 84 | // then store assetid and itemId and wearable type in a database |
85 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 85 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
86 | { | 86 | { |