diff options
author | Dr Scofield | 2009-02-10 13:10:57 +0000 |
---|---|---|
committer | Dr Scofield | 2009-02-10 13:10:57 +0000 |
commit | 180be7de07014aa33bc6066f12a0819b731c1c9d (patch) | |
tree | 3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer | |
parent | Stopgap measure: To use gridlaunch, or GUI, start opensim with (diff) | |
download | opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.zip opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.gz opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.bz2 opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.xz |
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 389 |
1 files changed, 0 insertions, 389 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs deleted file mode 100644 index 62fb3a2..0000000 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ /dev/null | |||
@@ -1,389 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using OpenMetaverse; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Framework.Communications.Cache; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | ||
41 | { | ||
42 | public class InventoryTransferModule : IInventoryTransferModule, IRegionModule | ||
43 | { | ||
44 | private static readonly ILog m_log | ||
45 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | /// <summary> | ||
48 | private List<Scene> m_Scenelist = new List<Scene>(); | ||
49 | private Dictionary<UUID, Scene> m_AgentRegions = | ||
50 | new Dictionary<UUID, Scene>(); | ||
51 | |||
52 | private IMessageTransferModule m_TransferModule = null; | ||
53 | |||
54 | #region IRegionModule Members | ||
55 | |||
56 | public void Initialise(Scene scene, IConfigSource config) | ||
57 | { | ||
58 | if (config.Configs["Messaging"] != null) | ||
59 | { | ||
60 | // Allow disabling this module in config | ||
61 | // | ||
62 | if (config.Configs["Messaging"].GetString( | ||
63 | "InventoryTransferModule", "InventoryTransferModule") != | ||
64 | "InventoryTransferModule") | ||
65 | return; | ||
66 | } | ||
67 | |||
68 | if (!m_Scenelist.Contains(scene)) | ||
69 | { | ||
70 | if (m_Scenelist.Count == 0) | ||
71 | { | ||
72 | m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); | ||
73 | if (m_TransferModule == null) | ||
74 | m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); | ||
75 | } | ||
76 | |||
77 | m_Scenelist.Add(scene); | ||
78 | |||
79 | scene.RegisterModuleInterface<IInventoryTransferModule>(this); | ||
80 | |||
81 | scene.EventManager.OnNewClient += OnNewClient; | ||
82 | scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | public void PostInitialise() | ||
87 | { | ||
88 | } | ||
89 | |||
90 | public void Close() | ||
91 | { | ||
92 | } | ||
93 | |||
94 | public string Name | ||
95 | { | ||
96 | get { return "InventoryModule"; } | ||
97 | } | ||
98 | |||
99 | public bool IsSharedModule | ||
100 | { | ||
101 | get { return true; } | ||
102 | } | ||
103 | |||
104 | #endregion | ||
105 | |||
106 | private void OnNewClient(IClientAPI client) | ||
107 | { | ||
108 | // Inventory giving is conducted via instant message | ||
109 | client.OnInstantMessage += OnInstantMessage; | ||
110 | } | ||
111 | |||
112 | private Scene FindClientScene(UUID agentId) | ||
113 | { | ||
114 | lock (m_Scenelist) | ||
115 | { | ||
116 | foreach (Scene scene in m_Scenelist) | ||
117 | { | ||
118 | ScenePresence presence = scene.GetScenePresence(agentId); | ||
119 | if (presence != null) | ||
120 | { | ||
121 | if (!presence.IsChildAgent) | ||
122 | return scene; | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | return null; | ||
127 | } | ||
128 | |||
129 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
130 | { | ||
131 | Scene scene = FindClientScene(client.AgentId); | ||
132 | |||
133 | if (scene == null) // Something seriously wrong here. | ||
134 | return; | ||
135 | |||
136 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
137 | { | ||
138 | //m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0])); | ||
139 | |||
140 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
141 | UUID copyID; | ||
142 | |||
143 | // First byte is the asset type | ||
144 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
145 | |||
146 | if (AssetType.Folder == assetType) | ||
147 | { | ||
148 | UUID folderID = new UUID(im.binaryBucket, 1); | ||
149 | |||
150 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ | ||
151 | "into agent {1}'s inventory", | ||
152 | folderID, new UUID(im.toAgentID)); | ||
153 | |||
154 | InventoryFolderImpl folderCopy | ||
155 | = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); | ||
156 | |||
157 | if (folderCopy == null) | ||
158 | { | ||
159 | client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false); | ||
160 | return; | ||
161 | } | ||
162 | |||
163 | // The outgoing binary bucket should contain only the byte which signals an asset folder is | ||
164 | // being copied and the following bytes for the copied folder's UUID | ||
165 | copyID = folderCopy.ID; | ||
166 | byte[] copyIDBytes = copyID.GetBytes(); | ||
167 | im.binaryBucket = new byte[1 + copyIDBytes.Length]; | ||
168 | im.binaryBucket[0] = (byte)AssetType.Folder; | ||
169 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); | ||
170 | |||
171 | if (user != null && !user.IsChildAgent) | ||
172 | { | ||
173 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | ||
174 | } | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | // First byte of the array is probably the item type | ||
179 | // Next 16 bytes are the UUID | ||
180 | |||
181 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
182 | |||
183 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+ | ||
184 | "into agent {1}'s inventory", | ||
185 | itemID, new UUID(im.toAgentID)); | ||
186 | |||
187 | InventoryItemBase itemCopy = scene.GiveInventoryItem( | ||
188 | new UUID(im.toAgentID), | ||
189 | client.AgentId, itemID); | ||
190 | |||
191 | if (itemCopy == null) | ||
192 | { | ||
193 | client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); | ||
194 | return; | ||
195 | } | ||
196 | |||
197 | copyID = itemCopy.ID; | ||
198 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); | ||
199 | |||
200 | if (user != null && !user.IsChildAgent) | ||
201 | { | ||
202 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | // Send the IM to the recipient. The item is already | ||
207 | // in their inventory, so it will not be lost if | ||
208 | // they are offline. | ||
209 | // | ||
210 | if (user != null && !user.IsChildAgent) | ||
211 | { | ||
212 | // And notify. Transaction ID is the item ID. We get that | ||
213 | // same ID back on the reply so we know what to act on | ||
214 | // | ||
215 | user.ControllingClient.SendInstantMessage( | ||
216 | new UUID(im.fromAgentID), im.message, | ||
217 | new UUID(im.toAgentID), | ||
218 | im.fromAgentName, im.dialog, im.timestamp, | ||
219 | copyID, false, im.binaryBucket); | ||
220 | |||
221 | return; | ||
222 | } | ||
223 | else | ||
224 | { | ||
225 | if (m_TransferModule != null) | ||
226 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {} ); | ||
227 | } | ||
228 | } | ||
229 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | ||
230 | { | ||
231 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
232 | |||
233 | if (user != null) // Local | ||
234 | { | ||
235 | user.ControllingClient.SendInstantMessage( | ||
236 | new UUID(im.fromAgentID), im.message, | ||
237 | new UUID(im.toAgentID), | ||
238 | im.fromAgentName, im.dialog, im.timestamp, | ||
239 | UUID.Zero, false, im.binaryBucket); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | if (m_TransferModule != null) | ||
244 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {} ); | ||
245 | } | ||
246 | } | ||
247 | else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | ||
248 | { | ||
249 | // Here, the recipient is local and we can assume that the | ||
250 | // inventory is loaded. Courtesy of the above bulk update, | ||
251 | // It will have been pushed to the client, too | ||
252 | // | ||
253 | |||
254 | CachedUserInfo userInfo = | ||
255 | scene.CommsManager.UserProfileCacheService. | ||
256 | GetUserDetails(client.AgentId); | ||
257 | |||
258 | if (userInfo != null) | ||
259 | { | ||
260 | InventoryFolderImpl trashFolder = | ||
261 | userInfo.FindFolderForType((int)AssetType.TrashFolder); | ||
262 | |||
263 | UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
264 | |||
265 | InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID); | ||
266 | InventoryFolderBase folder = null; | ||
267 | |||
268 | if (item != null && trashFolder != null) | ||
269 | { | ||
270 | item.Folder = trashFolder.ID; | ||
271 | |||
272 | userInfo.DeleteItem(inventoryEntityID); | ||
273 | |||
274 | scene.AddInventoryItem(client, item); | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | folder = userInfo.RootFolder.FindFolder(inventoryEntityID); | ||
279 | |||
280 | if (folder != null & trashFolder != null) | ||
281 | { | ||
282 | userInfo.MoveFolder(inventoryEntityID, trashFolder.ID); | ||
283 | } | ||
284 | } | ||
285 | |||
286 | if ((null == item && null == folder) | null == trashFolder) | ||
287 | { | ||
288 | string reason = String.Empty; | ||
289 | |||
290 | if (trashFolder == null) | ||
291 | reason += " Trash folder not found."; | ||
292 | if (item == null) | ||
293 | reason += " Item not found."; | ||
294 | if (folder == null) | ||
295 | reason += " Folder not found."; | ||
296 | |||
297 | client.SendAgentAlertMessage("Unable to delete "+ | ||
298 | "received inventory" + reason, false); | ||
299 | } | ||
300 | } | ||
301 | |||
302 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
303 | |||
304 | if (user != null) // Local | ||
305 | { | ||
306 | user.ControllingClient.SendInstantMessage( | ||
307 | new UUID(im.fromAgentID), im.message, | ||
308 | new UUID(im.toAgentID), | ||
309 | im.fromAgentName, im.dialog, im.timestamp, | ||
310 | UUID.Zero, false, im.binaryBucket); | ||
311 | } | ||
312 | else | ||
313 | { | ||
314 | if (m_TransferModule != null) | ||
315 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {} ); | ||
316 | } | ||
317 | } | ||
318 | } | ||
319 | |||
320 | public void SetRootAgentScene(UUID agentID, Scene scene) | ||
321 | { | ||
322 | m_AgentRegions[agentID] = scene; | ||
323 | } | ||
324 | |||
325 | public bool NeedSceneCacheClear(UUID agentID, Scene scene) | ||
326 | { | ||
327 | if (!m_AgentRegions.ContainsKey(agentID)) | ||
328 | { | ||
329 | // Since we can get here two ways, we need to scan | ||
330 | // the scenes here. This is somewhat more expensive | ||
331 | // but helps avoid a nasty bug | ||
332 | // | ||
333 | |||
334 | foreach (Scene s in m_Scenelist) | ||
335 | { | ||
336 | ScenePresence presence; | ||
337 | |||
338 | if (s.TryGetAvatar(agentID, out presence)) | ||
339 | { | ||
340 | // If the agent is in this scene, then we | ||
341 | // are being called twice in a single | ||
342 | // teleport. This is wasteful of cycles | ||
343 | // but harmless due to this 2nd level check | ||
344 | // | ||
345 | // If the agent is found in another scene | ||
346 | // then the list wasn't current | ||
347 | // | ||
348 | // If the agent is totally unknown, then what | ||
349 | // are we even doing here?? | ||
350 | // | ||
351 | if (s == scene) | ||
352 | { | ||
353 | //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); | ||
354 | return true; | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); | ||
359 | return false; | ||
360 | } | ||
361 | } | ||
362 | } | ||
363 | //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); | ||
364 | return true; | ||
365 | } | ||
366 | |||
367 | // The agent is left in current Scene, so we must be | ||
368 | // going to another instance | ||
369 | // | ||
370 | if (m_AgentRegions[agentID] == scene) | ||
371 | { | ||
372 | //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); | ||
373 | m_AgentRegions.Remove(agentID); | ||
374 | return true; | ||
375 | } | ||
376 | |||
377 | // Another region has claimed the agent | ||
378 | // | ||
379 | //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); | ||
380 | return false; | ||
381 | } | ||
382 | |||
383 | public void ClientLoggedOut(UUID agentID) | ||
384 | { | ||
385 | if (m_AgentRegions.ContainsKey(agentID)) | ||
386 | m_AgentRegions.Remove(agentID); | ||
387 | } | ||
388 | } | ||
389 | } | ||