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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Modules/Agent/TextureSender
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureSender')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
index ea84436..be73156 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
@@ -35,7 +35,7 @@ using OpenSim.Region.Environment.Interfaces;
35namespace OpenSim.Region.Environment.Modules.Agent.TextureSender 35namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// A TextureSender handles the process of receiving a texture requested by the client from the 38 /// A TextureSender handles the process of receiving a texture requested by the client from the
39 /// AssetCache, and then sending that texture back to the client. 39 /// AssetCache, and then sending that texture back to the client.
40 /// </summary> 40 /// </summary>
41 public class TextureSender : ITextureSender 41 public class TextureSender : ITextureSender
@@ -150,14 +150,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
150 { 150 {
151 if (NumPackets == 0) 151 if (NumPackets == 0)
152 { 152 {
153 153
154 RequestUser.SendImagePart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); 154 RequestUser.SendImagePart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
155 155
156 PacketCounter++; 156 PacketCounter++;
157 } 157 }
158 else 158 else
159 { 159 {
160 160
161 byte[] ImageData1 = new byte[600]; 161 byte[] ImageData1 = new byte[600];
162 Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); 162 Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
163 163
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
167 } 167 }
168 else 168 else
169 { 169 {
170 // Doesn't like to be refactored... 170 // Doesn't like to be refactored...
171 ImagePacketPacket im = new ImagePacketPacket(); 171 ImagePacketPacket im = new ImagePacketPacket();
172 im.Header.Reliable = false; 172 im.Header.Reliable = false;
173 im.ImageID.Packet = (ushort)(PacketCounter); 173 im.ImageID.Packet = (ushort)(PacketCounter);