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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/Environment/ModuleLoader.cs
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim/Region/Environment/ModuleLoader.cs')
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index e8e7bc2..be3384b 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -44,6 +44,9 @@ namespace OpenSim.Region.Environment
44 LoadedModules.Add(avatarProfiles); 44 LoadedModules.Add(avatarProfiles);
45 45
46 this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); 46 this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
47
48 string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
49 this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
47 } 50 }
48 51
49 public void LoadDefaultSharedModules(string exceptModules) 52 public void LoadDefaultSharedModules(string exceptModules)