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author | lbsa71 | 2007-09-20 13:04:51 +0000 |
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committer | lbsa71 | 2007-09-20 13:04:51 +0000 |
commit | 7335e5710bd0c22c9e5bd9fa0b576d0985d2fba9 (patch) | |
tree | 866c1cf215fddc3404181c679783f903c925e000 /OpenSim/Region/Environment/LandManagement | |
parent | * moved SceneManager to RegionApplicationBase (diff) | |
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Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 4d36650..6c177cd 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
195 | 195 | ||
196 | public void sendLandUpdateToAvatarsOverMe() | 196 | public void sendLandUpdateToAvatarsOverMe() |
197 | { | 197 | { |
198 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); | 198 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
199 | for (int i = 0; i < avatars.Count; i++) | 199 | for (int i = 0; i < avatars.Count; i++) |
200 | { | 200 | { |
201 | Land over = | 201 | Land over = |
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 843c0f5..731ce61 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -537,7 +537,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
537 | 537 | ||
538 | public void handleSignificantClientMovement(IClientAPI remote_client) | 538 | public void handleSignificantClientMovement(IClientAPI remote_client) |
539 | { | 539 | { |
540 | ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); | 540 | ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); |
541 | if (clientAvatar != null) | 541 | if (clientAvatar != null) |
542 | { | 542 | { |
543 | Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); | 543 | Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); |