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author | mingchen | 2007-07-16 18:45:19 +0000 |
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committer | mingchen | 2007-07-16 18:45:19 +0000 |
commit | 7fabf9612a539e96c67a7e6a460f200d20cfeff6 (patch) | |
tree | 45a10ed5ba61dfc1d96d9840e1fbef84c195edfd /OpenSim/Region/Environment/Interfaces | |
parent | * Since we're discussing it, applying the m_ convention on some members... (diff) | |
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*Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 6ee57a5..05e936e 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -32,6 +32,7 @@ using OpenSim.Framework.Types; | |||
32 | using OpenSim.Region; | 32 | using OpenSim.Region; |
33 | using OpenSim.Region.Environment; | 33 | using OpenSim.Region.Environment; |
34 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
35 | using OpenSim.Region.Environment.Parcels; | ||
35 | 36 | ||
36 | using System.Collections.Generic; | 37 | using System.Collections.Generic; |
37 | 38 | ||
@@ -54,9 +55,9 @@ namespace OpenSim.Region.Interfaces | |||
54 | void StoreTerrain(double[,] terrain); | 55 | void StoreTerrain(double[,] terrain); |
55 | double[,] LoadTerrain(); | 56 | double[,] LoadTerrain(); |
56 | 57 | ||
57 | void StoreParcel(OpenSim.Region.Environment.Parcel Parcel); | 58 | void StoreParcel(Environment.Parcels.Parcel Parcel); |
58 | void RemoveParcel(uint ID); | 59 | void RemoveParcel(uint ID); |
59 | List<OpenSim.Region.Environment.Parcel> LoadParcels(); | 60 | List<Environment.Parcels.Parcel> LoadParcels(); |
60 | 61 | ||
61 | void Shutdown(); | 62 | void Shutdown(); |
62 | } | 63 | } |