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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 4e716a2..5f10ec5 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | /// <param name="obj"></param> | 47 | /// <param name="obj"></param> |
48 | /// <param name="regionUUID"></param> | 48 | /// <param name="regionUUID"></param> |
49 | void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); | 49 | void StoreObject(SceneObjectGroup obj, UUID regionUUID); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Entirely removes the object, including inventory | 52 | /// Entirely removes the object, including inventory |
@@ -54,25 +54,25 @@ namespace OpenSim.Region.Environment.Interfaces | |||
54 | /// <param name="uuid"></param> | 54 | /// <param name="uuid"></param> |
55 | /// <param name="regionUUID"></param> | 55 | /// <param name="regionUUID"></param> |
56 | /// <returns></returns> | 56 | /// <returns></returns> |
57 | void RemoveObject(LLUUID uuid, LLUUID regionUUID); | 57 | void RemoveObject(UUID uuid, UUID regionUUID); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Store a prim's inventory | 60 | /// Store a prim's inventory |
61 | /// </summary> | 61 | /// </summary> |
62 | /// <returns></returns> | 62 | /// <returns></returns> |
63 | void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items); | 63 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); |
64 | 64 | ||
65 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); | 65 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); |
66 | 66 | ||
67 | void StoreTerrain(double[,] terrain, LLUUID regionID); | 67 | void StoreTerrain(double[,] terrain, UUID regionID); |
68 | double[,] LoadTerrain(LLUUID regionID); | 68 | double[,] LoadTerrain(UUID regionID); |
69 | 69 | ||
70 | void StoreLandObject(ILandObject Parcel); | 70 | void StoreLandObject(ILandObject Parcel); |
71 | void RemoveLandObject(LLUUID globalID); | 71 | void RemoveLandObject(UUID globalID); |
72 | List<LandData> LoadLandObjects(LLUUID regionUUID); | 72 | List<LandData> LoadLandObjects(UUID regionUUID); |
73 | 73 | ||
74 | void StoreRegionSettings(RegionSettings rs); | 74 | void StoreRegionSettings(RegionSettings rs); |
75 | RegionSettings LoadRegionSettings(LLUUID regionUUID); | 75 | RegionSettings LoadRegionSettings(UUID regionUUID); |
76 | 76 | ||
77 | void Shutdown(); | 77 | void Shutdown(); |
78 | } | 78 | } |