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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/EstateManager.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/EstateManager.cs')
-rw-r--r--OpenSim/Region/Environment/EstateManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 8aaeace..ac710ad 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment
335 335
336 for (int i = 0; i < avatars.Count; i++) 336 for (int i = 0; i < avatars.Count; i++)
337 { 337 {
338 sendRegionInfoPacket(avatars[i]._ControllingClient); 338 sendRegionInfoPacket(avatars[i].ControllingClient);
339 } 339 }
340 } 340 }
341 341
@@ -343,7 +343,7 @@ namespace OpenSim.Region.Environment
343 { 343 {
344 m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence ) 344 m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
345 { 345 {
346 sendRegionHandshake(scenePresence._ControllingClient); 346 sendRegionHandshake(scenePresence.ControllingClient);
347 }); 347 });
348 } 348 }
349 349