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author | Melanie | 2013-05-08 21:51:48 +0100 |
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committer | Melanie | 2013-05-08 21:51:48 +0100 |
commit | cdaceea5a633683c713f084d9beb93a14061772f (patch) | |
tree | 66798e45deff0d13e78740130dde68955a3ba86c /OpenSim/Region/CoreModules | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Guard the scene list when estates are updated (diff) | |
download | opensim-SC-cdaceea5a633683c713f084d9beb93a14061772f.zip opensim-SC-cdaceea5a633683c713f084d9beb93a14061772f.tar.gz opensim-SC-cdaceea5a633683c713f084d9beb93a14061772f.tar.bz2 opensim-SC-cdaceea5a633683c713f084d9beb93a14061772f.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
Diffstat (limited to 'OpenSim/Region/CoreModules')
3 files changed, 73 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bc79944..09cc998 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
55 | 55 | ||
56 | private int m_savetime = 5; // seconds to wait before saving changed appearance | 56 | private int m_savetime = 5; // seconds to wait before saving changed appearance |
57 | private int m_sendtime = 2; // seconds to wait before sending changed appearance | 57 | private int m_sendtime = 2; // seconds to wait before sending changed appearance |
58 | private bool m_reusetextures = false; | ||
58 | 59 | ||
59 | private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates | 60 | private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates |
60 | private System.Timers.Timer m_updateTimer = new System.Timers.Timer(); | 61 | private System.Timers.Timer m_updateTimer = new System.Timers.Timer(); |
@@ -73,6 +74,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
73 | { | 74 | { |
74 | m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); | 75 | m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); |
75 | m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); | 76 | m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); |
77 | m_reusetextures = appearanceConfig.GetBoolean("ReuseTextures",m_reusetextures); | ||
78 | |||
76 | // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime); | 79 | // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime); |
77 | } | 80 | } |
78 | 81 | ||
@@ -131,6 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
131 | client.OnRequestWearables += Client_OnRequestWearables; | 134 | client.OnRequestWearables += Client_OnRequestWearables; |
132 | client.OnSetAppearance += Client_OnSetAppearance; | 135 | client.OnSetAppearance += Client_OnSetAppearance; |
133 | client.OnAvatarNowWearing += Client_OnAvatarNowWearing; | 136 | client.OnAvatarNowWearing += Client_OnAvatarNowWearing; |
137 | client.OnCachedTextureRequest += Client_OnCachedTextureRequest; | ||
134 | } | 138 | } |
135 | 139 | ||
136 | #endregion | 140 | #endregion |
@@ -1068,6 +1072,61 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1068 | QueueAppearanceSave(client.AgentId); | 1072 | QueueAppearanceSave(client.AgentId); |
1069 | } | 1073 | } |
1070 | } | 1074 | } |
1075 | |||
1076 | /// <summary> | ||
1077 | /// Respond to the cached textures request from the client | ||
1078 | /// </summary> | ||
1079 | /// <param name="client"></param> | ||
1080 | /// <param name="serial"></param> | ||
1081 | /// <param name="cachedTextureRequest"></param> | ||
1082 | private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) | ||
1083 | { | ||
1084 | // m_log.WarnFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); | ||
1085 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | ||
1086 | |||
1087 | List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); | ||
1088 | foreach (CachedTextureRequestArg request in cachedTextureRequest) | ||
1089 | { | ||
1090 | UUID texture = UUID.Zero; | ||
1091 | int index = request.BakedTextureIndex; | ||
1092 | |||
1093 | if (m_reusetextures) | ||
1094 | { | ||
1095 | // this is the most insanely dumb way to do this... however it seems to | ||
1096 | // actually work. if the appearance has been reset because wearables have | ||
1097 | // changed then the texture entries are zero'd out until the bakes are | ||
1098 | // uploaded. on login, if the textures exist in the cache (eg if you logged | ||
1099 | // into the simulator recently, then the appearance will pull those and send | ||
1100 | // them back in the packet and you won't have to rebake. if the textures aren't | ||
1101 | // in the cache then the intial makeroot() call in scenepresence will zero | ||
1102 | // them out. | ||
1103 | // | ||
1104 | // a better solution (though how much better is an open question) is to | ||
1105 | // store the hashes in the appearance and compare them. Thats's coming. | ||
1106 | |||
1107 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; | ||
1108 | if (face != null) | ||
1109 | texture = face.TextureID; | ||
1110 | |||
1111 | // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index); | ||
1112 | } | ||
1113 | |||
1114 | CachedTextureResponseArg response = new CachedTextureResponseArg(); | ||
1115 | response.BakedTextureIndex = index; | ||
1116 | response.BakedTextureID = texture; | ||
1117 | response.HostName = null; | ||
1118 | |||
1119 | cachedTextureResponse.Add(response); | ||
1120 | } | ||
1121 | |||
1122 | // m_log.WarnFormat("[AVFACTORY]: serial is {0}",serial); | ||
1123 | // The serial number appears to be used to match requests and responses | ||
1124 | // in the texture transaction. We just send back the serial number | ||
1125 | // that was provided in the request. The viewer bumps this for us. | ||
1126 | client.SendCachedTextureResponse(sp, serial, cachedTextureResponse); | ||
1127 | } | ||
1128 | |||
1129 | |||
1071 | #endregion | 1130 | #endregion |
1072 | 1131 | ||
1073 | public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction) | 1132 | public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction) |
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs index 948c893..73e706c 100644 --- a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs +++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs | |||
@@ -136,15 +136,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
136 | 136 | ||
137 | // Handle local regions locally | 137 | // Handle local regions locally |
138 | // | 138 | // |
139 | foreach (Scene s in m_EstateModule.Scenes) | 139 | lock (m_EstateModule.Scenes) |
140 | { | 140 | { |
141 | if (regions.Contains(s.RegionInfo.RegionID)) | 141 | foreach (Scene s in m_EstateModule.Scenes) |
142 | { | 142 | { |
143 | // All regions in one estate are in the same scope. | 143 | if (regions.Contains(s.RegionInfo.RegionID)) |
144 | // Use that scope. | 144 | { |
145 | // | 145 | // All regions in one estate are in the same scope. |
146 | ScopeID = s.RegionInfo.ScopeID; | 146 | // Use that scope. |
147 | regions.Remove(s.RegionInfo.RegionID); | 147 | // |
148 | ScopeID = s.RegionInfo.ScopeID; | ||
149 | regions.Remove(s.RegionInfo.RegionID); | ||
150 | } | ||
148 | } | 151 | } |
149 | } | 152 | } |
150 | 153 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs index 1f099c6..f54ab2c 100644 --- a/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs | |||
@@ -93,7 +93,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
93 | 93 | ||
94 | public void AddRegion(Scene scene) | 94 | public void AddRegion(Scene scene) |
95 | { | 95 | { |
96 | m_Scenes.Add(scene); | 96 | lock (m_Scenes) |
97 | m_Scenes.Add(scene); | ||
97 | 98 | ||
98 | scene.EventManager.OnNewClient += OnNewClient; | 99 | scene.EventManager.OnNewClient += OnNewClient; |
99 | } | 100 | } |
@@ -111,7 +112,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
111 | { | 112 | { |
112 | scene.EventManager.OnNewClient -= OnNewClient; | 113 | scene.EventManager.OnNewClient -= OnNewClient; |
113 | 114 | ||
114 | m_Scenes.Remove(scene); | 115 | lock (m_Scenes) |
116 | m_Scenes.Remove(scene); | ||
115 | } | 117 | } |
116 | 118 | ||
117 | public string Name | 119 | public string Name |